How to get the Monitor Screen Resolution from a hWnd?

半城伤御伤魂 提交于 2019-11-29 12:17:11

问题


How to get the monitor screen resolution from a hWnd?

I am using a hWnd because the window could be located on any one of multiple monitors.

i.e. the hWnd top/left coordinate is on a Monitor that has a Screen Resolution of 800 x 600.

I program in a language called PL/B and it allows calling Windows API.

What Window APIs can be used?


回答1:


The user32 function MonitorFromWindow allows you to pass in an hwnd, and returns a handle to the monitor it's on (or a default - see the linked MSDN article for details). With that you can call GetMonitorInfo to retrieve a MONITORINFO struct which contains a RECT detailing its resolution.

See the Multiple Screens Reference section of MSDN for more details.

I'd add example code but I don't know the language you referenced, and I don't know how useful C# example code would be to you. If you think it'll help, let me know and I'll code up something real quick.




回答2:


Here's a C++ code example that works for me:

HMONITOR monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
MONITORINFO info;
info.cbSize = sizeof(MONITORINFO);
GetMonitorInfo(monitor, &info);
int monitor_width = info.rcMonitor.right - info.rcMonitor.left;
int monitor_height = info.rcMonitor.bottom - info.rcMonitor.top;



回答3:


There is GetSystemMetrics too, check it out on msdn




回答4:


Here's some C# code that gets the resolution (in DPI) via P/Invoke:

public static void GetWindowDpi(IntPtr hwnd, out int dpiX, out int dpiY)
{
    var handle = MonitorFromWindow(hwnd, MonitorFlag.MONITOR_DEFAULTTOPRIMARY);

    GetDpiForMonitor(handle, MonitorDpiType.MDT_EFFECTIVE_DPI, out dpiX, out dpiY);
}

/// <summary>
/// Determines the function's return value if the window does not intersect any display monitor.
/// </summary>
[SuppressMessage("ReSharper", "IdentifierTypo")]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private enum MonitorFlag : uint
{
    /// <summary>Returns NULL.</summary>
    MONITOR_DEFAULTTONULL = 0,
    /// <summary>Returns a handle to the primary display monitor.</summary>
    MONITOR_DEFAULTTOPRIMARY = 1,
    /// <summary>Returns a handle to the display monitor that is nearest to the window.</summary>
    MONITOR_DEFAULTTONEAREST = 2
}

[DllImport("user32.dll")]
private static extern IntPtr MonitorFromWindow(IntPtr hwnd, MonitorFlag flag);

[SuppressMessage("ReSharper", "IdentifierTypo")]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private enum MonitorDpiType
{
    /// <summary>
    /// The effective DPI.
    /// This value should be used when determining the correct scale factor for scaling UI elements.
    /// This incorporates the scale factor set by the user for this specific display.
    /// </summary>
    MDT_EFFECTIVE_DPI = 0,
    /// <summary>
    /// The angular DPI.
    /// This DPI ensures rendering at a compliant angular resolution on the screen.
    /// This does not include the scale factor set by the user for this specific display.
    /// </summary>
    MDT_ANGULAR_DPI = 1,
    /// <summary>
    /// The raw DPI.
    /// This value is the linear DPI of the screen as measured on the screen itself.
    /// Use this value when you want to read the pixel density and not the recommended scaling setting.
    /// This does not include the scale factor set by the user for this specific display and is not guaranteed to be a supported DPI value.
    /// </summary>
    MDT_RAW_DPI = 2
}

[DllImport("user32.dll")]
private static extern bool GetDpiForMonitor(IntPtr hwnd, MonitorDpiType dpiType, out int dpiX, out int dpiY);



回答5:


RECT windowsize;    // get the height and width of the screen
GetClientRect(hwnd, &windowsize);

int srcheight = windowsize.bottom;
int srcwidth = windowsize.right;


来源:https://stackoverflow.com/questions/2156212/how-to-get-the-monitor-screen-resolution-from-a-hwnd

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