Lua - merge tables?

杀马特。学长 韩版系。学妹 提交于 2019-11-26 09:08:11

问题


I need to merge two tables, with the contents of the second overwriting contents in the first if a given item is in both. I looked but the standard libraries don\'t seem to offer this. Where can I get such a function?


回答1:


for k,v in pairs(second_table) do first_table[k] = v end



回答2:


Here's what i came up with based on Doug Currie's answer:

function tableMerge(t1, t2)
    for k,v in pairs(t2) do
        if type(v) == "table" then
            if type(t1[k] or false) == "table" then
                tableMerge(t1[k] or {}, t2[k] or {})
            else
                t1[k] = v
            end
        else
            t1[k] = v
        end
    end
    return t1
end



回答3:


Wouldn't this work properly?


function merge(t1, t2)
    for k, v in pairs(t2) do
        if (type(v) == "table") and (type(t1[k] or false) == "table") then
            merge(t1[k], t2[k])
        else
            t1[k] = v
        end
    end
    return t1
end



回答4:


For numeric-index table merging:

for k,v in pairs(secondTable) do table.insert(firstTable, v) end



回答5:


Here's iterative version for deep merge because I don't like potential stack overflows of recursive.

local merge_task = {}
function merge_to_left_o(orig, new)
   merge_task[orig] = new

   local left = orig
   while left ~= nil do
      local right = merge_task[left]
      for new_key, new_val in pairs(right) do
         local old_val = left[new_key]
         if old_val == nil then
            left[new_key] = new_val
         else
            local old_type = type(old_val)
            local new_type = type(new_val)
            if (old_type == "table" and new_type == "table") then
               merge_task[old_val] = new_val
            else
               left[new_key] = new_val
            end
         end
      end
      merge_task[left] = nil
      left = next(merge_task)
   end
end



回答6:


Doug Currie's answer is the simplest for most cases. If you need more robust merging of tables, consider using the merge() method from the Penlight library.

require 'pl'
pretty.dump(tablex.merge({a=1,b=2}, {c=3,d=4}, true))

-- {
--   a = 1,
--   d = 4,
--   c = 3,
--   b = 2
-- }



回答7:


I preferred James version for its simplicity and use it in my utils.lua - i did add a check for table type for error handling.

function merge(a, b)
    if type(a) == 'table' and type(b) == 'table' then
        for k,v in pairs(b) do if type(v)=='table' and type(a[k] or false)=='table' then merge(a[k],v) else a[k]=v end end
    end
    return a
end

Thanks for this nice function which should be part of the table class so you could call a:merge(b) but doing table.merge = function(a, b) ... did not work for me. Could even be compressed to a one liner for the real nerds :)




回答8:


for k,v in pairs(t2) do t1[k] = v end

key for string solution



来源:https://stackoverflow.com/questions/1283388/lua-merge-tables

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