Button ClickListener is not working in LibGDX game

↘锁芯ラ 提交于 2019-11-29 09:14:51
robinmag

You have to add the button to the stage and call

Gdx.input.setInputProcessor(stage);

Instead of "click method" now it's "clicked method" (I think!), just in case someone faces the same problem I was facing when found this question:

startGameButton.addListener( new ClickListener() {              
    @Override
    public void clicked(InputEvent event, float x, float y) {
        game.setScreen( new GameScreen(game) );
    };
});
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