Rotate an object in its direction of motion

谁说胖子不能爱 提交于 2019-11-29 05:21:10

It's fairly straightforward to rotate a sprite in the direction of its motion. You can do this by converting the x and y components of the sprite's velocity into an angle with the atan2 function. You should rotate the sprite only when its speed is greater than some nominal value to prevent the sprite from resetting to zero degrees when the sprite's speed is (nearly) zero.

If we extend CGVector to compute speed and angle from the velocity's components by

extension CGVector {
    func speed() -> CGFloat {
        return sqrt(dx*dx+dy*dy)
    }
    func angle() -> CGFloat {
        return atan2(dy, dx)
    }
}

we can rotate a sprite to face in the direction of its motion with

override func didSimulatePhysics() {
    if let body = sprite.physicsBody {
        if (body.velocity.speed() > 0.01) {
            sprite.zRotation = body.velocity.angle() - offset
        }
    }
}

where offset = CGFloat(M_PI_2) if your sprite faces up when zRotation is zero, and offset = 0 if your sprite faces to the right when zRotation is zero.

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