Why do we still need a .lib stub file when we've got the actual .dll implementation?

偶尔善良 提交于 2019-11-29 03:18:35

I can think of a a few reasons.

  • Using .lib files mean you can build for a different version of a DLL than you have on your system, provided you just have the correct SDK installed.
  • Compilers & linkers need to support cross-platform compilations - You might be building for a 64-bit target on a 32-bit platform and vice-versa and not have the correct architecture DLL present.
  • .lib files enable you to "hide" certain parts of your implementation - you could have private exports that do not show up in the .lib but are discoverable via GetProcAddress. You can also do ordinal exports in which case they don't have a friendly name exported, but would have a friendly name in the .lib.
  • Native DLL's do not have strong names, so it may be possible to pick up the wrong version of the DLL.
  • And most importantly, this technology was designed in the 1980's. If it were designed today, it'd probably be closer to what you describe - for instance, .NET you just need to reference the target assembly and you have everything you need to use it.

I don't know of any way to do implicit linking solely with the DLL - A quick search revealed several tools, but I haven't used any of them.

In this case, I would create a separate source file with the functions you need to use, and dynamically load the DLL and bind them as needed. For example:

// using global variables and no-error handling for brevity.

HINSTANCE theDll = NULL;
typedef void (__stdcall * FooPtr)();
FooPtr pfnFoo = NULL;
INIT_ONCE initOnce;

BOOL CALLBACK BindDLL(PINIT_ONCE initOnce, PVOID parameter, PVOID context)
{
    theDll = LoadLibrary();
    pfnfoo = GetProcAddress(dll, "Foo");

    return TRUE;
}

// Export for foo
void Foo()
{
    // Use one-time init for thread-safe lazy initialization
    InitOnceExecuteOnce(initOnce, BinDll, NULL, NULL)
    pfnFoo();
}
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