F#, namespaces, modules, fs and fsx

随声附和 提交于 2019-11-29 02:54:40

I'm not an expert with FSI, but some experimentation suggests that namespaces are only supported by #load declarations (not via typical interactions - sending a namespace declaration group to VFSI via Alt-Enter does not work), and that different interactions contribute different 'instances'. For example, with the code file

namespace Foo

type Bar() =
    member this.Qux() = printfn "hi"

namespace Other

type Whatever() = class end

namespace Foo

module M =
    let bar = new Bar()
    bar.Qux()

if I #load it more than once I get e.g.

> [Loading C:\Program.fs]
hi

namespace FSI_0002.Foo
  type Bar =
    class
      new : unit -> Bar
      member Qux : unit -> unit
    end
namespace FSI_0002.Other
  type Whatever =
    class
      new : unit -> Whatever
    end
namespace FSI_0002.Foo
  val bar : Bar

> #load @"C:\Program.fs";;
> [Loading C:\Program.fs]
hi

namespace FSI_0003.Foo
  type Bar =
    class
      new : unit -> Bar
      member Qux : unit -> unit
    end
namespace FSI_0003.Other
  type Whatever =
    class
      new : unit -> Whatever
    end
namespace FSI_0003.Foo
  val bar : Bar

> new Foo.Bar();;
> val it : Foo.Bar = FSI_0003.Foo.Bar

Note that it seems the FSI_0003.Foo.Bar shadowed the FSI_0002 version.

So I'm thinking the part of the F# spec that says

Within a namespace declaration group, the namespace itself is implicitly opened if any preceding namespace declaration groups or referenced assemblies contribute to this namespace, e.g.

namespace MyCompany.MyLibrary 

   module Values1 = 
      let x = 1

namespace MyCompany.MyLibrary 

   // Implicit open of MyCompany.MyLibrary bringing Values1 into scope

   module Values2 = 
      let x = Values1.x

However this only opens the namespace as constituted by preceding namespace declaration groups.

Does not interact with FSI, given FSI's limited understanding of namespaces. Specifically, I expect that the 'second #load' from your example opens e.g. FSI_000N+1's version of the namespace, whereas the prior code was in FSI_000N. Which maybe-explains why the explicit open interaction fixes it; you bring the existing, unshadowed FSI_000N stuff up to the top level before trying to (implicitly) reference it later.

I'm relatively new at this too, but this is what works for me when I'm testing in an fsx file:

#if INTERACTIVE
#r @"C:\Program Files\FSharpPowerPack-2.0.0.0\bin\FParsec.dll"
#r @"C:\Program Files\FSharpPowerPack-2.0.0.0\bin\FParsecCS.dll"
#endif

open FParsec.Primitives  
open FParsec.CharParsers

followed by my code that uses these libraries.

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