问题
I want to create an animation that will resize an UIView and its contents by a factor. Basically, I want to make an animation that first expands the view then shrinks it back to the original size.
What is the best way to do this? I tried CALayer.contentScale but it didn't do anything at all.
回答1:
You can nest some animation blocks together like so:
Objective-C:
[UIView animateWithDuration:1
animations:^{
yourView.transform = CGAffineTransformMakeScale(1.5, 1.5);
}
completion:^(BOOL finished) {
[UIView animateWithDuration:1
animations:^{
yourView.transform = CGAffineTransformIdentity;
}];
}];
Swift 2:
UIView.animateWithDuration(1, animations: { () -> Void in
yourView.transform = CGAffineTransformMakeScale(1.5, 1.5)
}) { (finished: Bool) -> Void in
UIView.animateWithDuration(1, animations: { () -> Void in
yourView.transform = CGAffineTransformIdentity
})}
Swift 3 & 4:
UIView.animate(withDuration: 1, animations: {
yourView.transform = CGAffineTransform(scaleX: 1.5, y: 1.5)
}) { (finished) in
UIView.animate(withDuration: 1, animations: {
yourView.transform = CGAffineTransform.identity
})
}
and replacing the scale values and durations with your own.
回答2:
Here is a smaller approach that also loops:
[UIView animateWithDuration:1
delay:0
options:UIViewKeyframeAnimationOptionAutoreverse | UIViewKeyframeAnimationOptionRepeat
animations:^{
yourView.transform = CGAffineTransformMakeScale(1.5, 1.5);
}
completion:nil];
The option UIViewKeyframeAnimationOptionRepeat
is what makes it loop, if you don't want it to keep "breathing". The animation block acts as the "inhale" and the UIViewKeyframeAnimationOptionAutoreverse
option automatically plays the "exhale" animation.
回答3:
Swift 5 UIView extension:
extension UIView {
func pulse(withIntensity intensity: CGFloat, withDuration duration: Double, loop: Bool) {
UIView.animate(withDuration: duration, delay: 0, options: [.repeat, .autoreverse], animations: {
loop ? nil : UIView.setAnimationRepeatCount(1)
self.transform = CGAffineTransform(scaleX: intensity, y: intensity)
}) { (true) in
self.transform = CGAffineTransform.identity
}
}
}
And then use the following:
yourView.pulse(withIntensity: 1.2, withDuration: 0.5, loop: true)
Just make sure you replace yourView
with your own view.
来源:https://stackoverflow.com/questions/22395712/making-an-animation-to-expand-and-shrink-an-uiview