How can I display a Progressive JPEG in WPF?

a 夏天 提交于 2019-11-28 22:41:46

问题


How to display a progressive JPEG as it loads from a web URL? I am trying to display a Google Maps image in a image control in WPF, but I want to keep the advantage of the image being a progressive JPG.

How to load a progressive JPG in WPF?

Image imgMap;
BitmapImage mapLoader = new BitmapImage();

mapLoader.BeginInit();
mapLoader.UriSource = new Uri(URL);
mapLoader.EndInit();

imgMap.Source = mapLoader;

Currently, I make do with this. It will only shows the image after it loads completely. I want to show it progressively.


回答1:


A very basic sample. Im sure there are room for optimizations, and you can do a separate class from it that can handle numerous request, but at least its working, and you can shape it for your needs. Also note that this sample creates an image every time that we report a progress, you should avoid it! Do an image about every 5% or so to avoid a big overhead.

Xaml:

<Window x:Class="ScrollViewerTest.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="MainWindow" Height="350" Width="525"
    DataContext="{Binding RelativeSource={RelativeSource Self}}">
  <StackPanel>
    <TextBlock Text="{Binding Path=Progress, StringFormat=Progress: {0}}" />
    <Image Source="{Binding Path=Image}" />
  </StackPanel>
</Window>

Code-behind:

public partial class MainWindow : Window, INotifyPropertyChanged
{

  #region Public Properties

  private int _progress;
  public int Progress
  {
    get { return _progress; }
    set
    {
      if (_progress != value)
      {
        _progress = value;

        if (PropertyChanged != null)
          PropertyChanged(this, new PropertyChangedEventArgs("Progress"));
      }
    }
  }

  private BitmapImage image;
  public BitmapImage Image
  {
    get { return image; }
    set
    {
      if (image != value)
      {
        image = value;
        if (PropertyChanged != null)
          PropertyChanged(this, new PropertyChangedEventArgs("Image"));
      }
    }
  }

  #endregion

  BackgroundWorker worker = new BackgroundWorker();

  public MainWindow()
  {
    InitializeComponent();

    worker.DoWork += backgroundWorker1_DoWork;
    worker.ProgressChanged += new ProgressChangedEventHandler(worker_ProgressChanged);
    worker.WorkerReportsProgress = true;
    worker.RunWorkerAsync(@"http://Tools.CentralShooters.co.nz/Images/ProgressiveSample1.jpg");
  }

  // This function is based on code from
  //   http://devtoolshed.com/content/c-download-file-progress-bar
  private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
  {
    // the URL to download the file from
    string sUrlToReadFileFrom = e.Argument as string;

    // first, we need to get the exact size (in bytes) of the file we are downloading
    Uri url = new Uri(sUrlToReadFileFrom);
    System.Net.HttpWebRequest request = (System.Net.HttpWebRequest)System.Net.WebRequest.Create(url);
    System.Net.HttpWebResponse response = (System.Net.HttpWebResponse)request.GetResponse();
    response.Close();
    // gets the size of the file in bytes
    Int64 iSize = response.ContentLength;

    // keeps track of the total bytes downloaded so we can update the progress bar
    Int64 iRunningByteTotal = 0;

    // use the webclient object to download the file
    using (System.Net.WebClient client = new System.Net.WebClient())
    {
      // open the file at the remote URL for reading
      using (System.IO.Stream streamRemote = client.OpenRead(new Uri(sUrlToReadFileFrom)))
      {
        using (Stream streamLocal = new MemoryStream((int)iSize))
        {
          // loop the stream and get the file into the byte buffer
          int iByteSize = 0;
          byte[] byteBuffer = new byte[iSize];
          while ((iByteSize = streamRemote.Read(byteBuffer, 0, byteBuffer.Length)) > 0)
          {
            // write the bytes to the file system at the file path specified
            streamLocal.Write(byteBuffer, 0, iByteSize);
            iRunningByteTotal += iByteSize;

            // calculate the progress out of a base "100"
            double dIndex = (double)(iRunningByteTotal);
            double dTotal = (double)byteBuffer.Length;
            double dProgressPercentage = (dIndex / dTotal);
            int iProgressPercentage = (int)(dProgressPercentage * 100);

            // update the progress bar, and we pass our MemoryStream, 
            //  so we can use it in the progress changed event handler
            worker.ReportProgress(iProgressPercentage, streamLocal);
          }

          // clean up the file stream
          streamLocal.Close();
        }

        // close the connection to the remote server
        streamRemote.Close();
      }
    }
  }

  void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
  {
    Dispatcher.BeginInvoke(
         System.Windows.Threading.DispatcherPriority.Normal,
         new Action(delegate()
         {
           MemoryStream stream = e.UserState as MemoryStream;

           BitmapImage bi = new BitmapImage();
           bi.BeginInit();
           bi.StreamSource = new MemoryStream(stream.ToArray());
           bi.EndInit();

           this.Progress = e.ProgressPercentage;
           this.Image = bi;
         }
       ));
  }

  public event PropertyChangedEventHandler PropertyChanged;
}



回答2:


This does seem to be a shortcoming of the Image control. Maybe you could create a StreamImage that inherits from Image, takes a stream in the constructor, reads bytes in the background from the stream, figures out when it has enough, constructs an internal "fuzzy image" with the bytes read so far and renders that iteratively until it has all the bytes. You'd have to understand how bytes of a progressive JPEG are sent--I don't imagine it is simple.



来源:https://stackoverflow.com/questions/6000212/how-can-i-display-a-progressive-jpeg-in-wpf

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!