问题
I'm trying to update this code to swift 3:
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name: UIKeyboardWillHideNotification, object: nil)`
So far, I've just tried the auto corrections given by the compiler. This results in code like this:
let notificationCenter = NotificationCenter.default()
notificationCenter.addObserver(self, selector: Selector(("keyboardWillShow:")), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
notificationCenter.addObserver(self, selector: Selector(("keyboardWillHide:")), name: NSNotification.Name.UIKeyboardWillHide, object: nil)`
Unfortunately, that doesn't take me far, resulting in additional errors.
Has anyone solved this please?
Please note that I'm just trying how to write the notifications. I'm not (yet) trying to fix the notification functions.. Thanks
回答1:
Swift 4
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: .UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
func keyboardWillShow(notification: NSNotification) {
print("keyboardWillShow")
}
func keyboardWillHide(notification: NSNotification){
print("keyboardWillHide")
}
You Can Also Get Keyboard Info Uisng Below Code Inside These Methods.
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChange), name: .UIKeyboardWillChangeFrame, object: nil) .
@objc func keyboardWillChange(notification: NSNotification) {
let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
let deltaY = targetFrame.origin.y - curFrame.origin.y
}
回答2:
Swift 4.2 Xcode 10 (10L213o)
The main changes compared with Swift 3 are in the UIWindow.keyboardWillShowNotification
and UIWindow.keyboardWillHideNotification
let notifier = NotificationCenter.default
notifier.addObserver(self,
selector: #selector(KeyboardLayoutConstraint.keyboardWillShowNotification(_:)),
name: UIWindow.keyboardWillShowNotification,
object: nil)
notifier.addObserver(self,
selector: #selector(KeyboardLayoutConstraint.keyboardWillHideNotification(_:)),
name: UIWindow.keyboardWillHideNotification,
object: nil)
@objc
func keyboardWillShowNotification(_ notification: NSNotification) {}
@objc
func keyboardWillHideNotification(_ notification: NSNotification) {}
回答3:
I fixed this issue by writing the code like this
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: .UIKeyboardWillShow, object: nil)
回答4:
For Swift 4.2
.UIKeyboardWillShow
is renamed to UIResponder.keyboardWillShowNotification
and
.UIKeyboardWillHide
is renamed to UIResponder.keyboardWillHideNotification
NotificationCenter.default.addObserver(self, selector: #selector(NameOfSelector), name: UIResponder.keyboardWillShowNotification , object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(NameOfSelector), name: UIResponder.keyboardWillHideNotification , object: nil)
@objc func NameOfSelector() {
//Actions when notification is received
}
回答5:
You can replace the deprecated string literal Selector
with the type-checked #selector(Class.method)
pair:
let center = NotificationCenter.default
center.addObserver(self,
selector: #selector(keyboardWillShow(_:)),
name: .UIKeyboardWillShow,
object: nil)
center.addObserver(self,
selector: #selector(keyboardWillHide(_:)),
name: .UIKeyboardWillHide,
object: nil)
The #selector
syntax is much safer, since Swift is able to check at compile time that the specified method actually exists.
For more information about Swift selectors, see rickster's detailed answer.
回答6:
In Swift 3.0
override func viewDidLoad()
{
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
Keybord Show and Hide
func keyboardWillShow(notification: NSNotification)
{
// Your Code Here
}
func keyboardWillHide(notification: NSNotification)
{
//Your Code Here
}
回答7:
You can perform keyboard notification on both version of Swift respectively.
Add Objserver:
NotificationCenter.default.addObserver(self, selector: #selector(keyboardDidShow), name: .UIKeyboardWillShow, object: nil)
Call function swift 3
func keyboardDidShow() {
print("keyboardDidShow")
}
Call function In swift 4
@objc func keyboardDidShow() {
print("keyboardDidShow")
}
回答8:
NotificationCenter.default.addObserver(self, selector: Selector(("keyboardWillShow:")), name:UIResponder.keyboardWillShowNotification, object: nil);
NotificationCenter.default.addObserver(self, selector: Selector(("keyboardWillHide:")), name:UIResponder.keyboardWillHideNotification, object: nil);
回答9:
Swift 5.1 + Combine + SwiftUI
@State var keyboardHeight: CGFloat = 0 // or @Published if one is in ViewModel: ObservableObject
private var cancellableSet: Set<AnyCancellable> = []
init() {
let notificationCenter = NotificationCenter.default
notificationCenter.publisher(for: UIWindow.keyboardWillShowNotification)
.map {
guard
let info = $0.userInfo,
let keyboardFrame = info[UIResponder.keyboardFrameEndUserInfoKey] as? CGRect
else { return 0 }
return keyboardFrame.height
}
.assign(to: \.keyboardHeight, on: self)
.store(in: &cancellableSet)
notificationCenter.publisher(for: UIWindow.keyboardDidHideNotification)
.map { _ in 0 }
.assign(to: \.keyboardHeight, on: self)
.store(in: &cancellableSet)
}
回答10:
Here is the best solution that works for me as far (used from "Lets Build That App" YouTube channel)
class ChatVC: UIViewController, UITableViewDelegate, UITableViewDataSource, UITextFieldDelegate {
// reference to your UIView with message TextField
@IBOutlet weak var ChatView: UIView!
// bottom constrain to your UIView (in my case ChatView)
var bottomConstraint: NSLayoutConstraint?
override func viewDidLoad() {
super.viewDidLoad()
// add some text in the placeholder if you want
messageField.placeholder = "Type your message.."
// here we add two notifications for showing and hiding the keyboard
NotificationCenter.default.addObserver(self, selector: #selector(handleKeyboardNotification), name: UIResponder.keyboardWillShowNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(handleKeyboardNotification), name: UIResponder.keyboardWillHideNotification, object: nil)
// defines the start position for message textField that will be shown on the screen
bottomConstraint = NSLayoutConstraint(item: ChatViewField!, attribute: .bottom, relatedBy: .equal, toItem: view, attribute: .bottom, multiplier: 1, constant: -40)
view.addConstraint(bottomConstraint!)
}
// handles notifications for both cases when keyboard pops up and disappears
@objc func handleKeyboardNotification(notification: NSNotification){
if let userInfo = notification.userInfo {
let keyboardFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
print(keyboardFrame)
let isKeyboardShowing = notification.name == UIResponder.keyboardWillShowNotification
bottomConstraint?.constant = isKeyboardShowing ? -keyboardFrame.height : -40
// makes animation at the same time as the keyboard
UIView.animate(withDuration: 0, delay: 0, options: UIView.AnimationOptions.curveEaseOut, animations: {
self.view.layoutIfNeeded()
}) { (completed) in
}
}
}
来源:https://stackoverflow.com/questions/37875973/how-to-write-keyboard-notifications-in-swift-3