UIView.animateWithDuration swift loop animation

寵の児 提交于 2019-11-28 22:36:09

No need to do the completion block approach, just use the animation options argument:

updated for Swift 3.0

UIView.animate(withDuration: 2.0, delay: 0, options: [.repeat, .autoreverse], animations: {

    coloredSquare.frame = CGRect(x: 120, y: 220, width: 100, height: 100)

}, completion: nil)

If for any reason you want to stop the animation later, just use:

coloredSquare.layer.removeAllAnimations()
UIView.animate(withDuration: 3.0,
                           delay: 0.0,
                           options: [.curveLinear, .repeat],
                           animations: { () -> Void in
                           coloredSquare.frame = CGRect(x: 120, y: 220, width: 100, height: 100)

}, completion: { (finished: Bool) -> Void in

})
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