Setting up third-party server to interact with Game Center

前提是你 提交于 2019-11-28 21:28:36

Looks like as of iOS 7, this is possible with Game Center using:

[localPlayer generateIdentityVerificationSignatureWithCompletionHandler]

Once you have verified the identity of the player using the generateIdentity call,

  • Associate the player id with a user on your server's db
  • Use whatever access token / authentication pattern your REST framework provides for subsequent calls

https://developer.apple.com/library/ios/documentation/GameKit/Reference/GKLocalPlayer_Ref/Reference/Reference.html

Also for reference, here is the dictionary that we end up sending off to our server based on the response from generateIdentityVerificationSignatureWithCompletionHandler

NSDictionary *paramsDict = @{
    @"publicKeyUrl":[publicKeyUrl absoluteString],
    @"timestamp":[NSString stringWithFormat:@"%llu", timestamp],
    @"signature":[signature base64EncodedStringWithOptions:0],
    @"salt":[salt base64EncodedStringWithOptions:0],
    @"playerID":localPlayer.playerID,
    @"bundleID":[[NSBundle mainBundle] bundleIdentifier]
};

edit: as if when I posted this there was no official solution from Apple, but there is now. See the other answers for that, or read on purely for historical / backwards-compatibility interest.


Apple doesn't provide any sort of system for using Apple ID authentication (which includes Game Center) with third-party services. You're on your own for authentication, though you could look into OAuth for allowing single-sign-on via Facebook/Twitter/etc. (Just beware that not everyone has a Facebook/Twitter/etc identity, or one that they want to use for your game.)

In theory, the playerID property on GKPlayer is unique, constant, and not known to anyone else. So, in theory, you could use it for "poor man's authentication": present it to your server, and that's all the server needs to look up and provide player-specific stuff. But this is like authentication by UDID, or by user name only -- the only security it provides is obscurity. And what happens when you have a user who's not signed into Game Center?

Andy's answer is on the right track, but to finish the story: in those docs that he links to, there's an explanation of how to actually authenticate against Apple services that the GameCenter user actually is who he is claiming to be. Link to that part of the docs is below. Basically, the call on the client to generateIdentityVerificationSignatureWithCompletionHandler gives your some data including a URL. You give that data and the URL to your own server, and then from your server you can hit that URL to authenticate the user with the rest of the data that was provided by the call to generateIdentityVerificationSignatureWithCompletionHandler.

https://developer.apple.com/library/ios/documentation/GameKit/Reference/GKLocalPlayer_Ref/index.html#//apple_ref/occ/instm/GKLocalPlayer/generateIdentityVerificationSignatureWithCompletionHandler:

Olie

I had a heck of a time figuring this out. I finally used a few hints from this answer, a couple of other SO answers, the php docs and some lucky guessing to come up with this complete answer.

NOTE: This method seems very open to hacking, as anyone could sign whatever they want with their own certificate then pass the server the data, signature and URL to their certificate and get back a "that's a valid GameCenter login" answer so, while this code "works" in the sense that it implements the GC algorithm, the algorithm itself seems flawed. Ideally, we would also check that the certificate came from a trusted source. Extra-paranoia to check that it is Apple's Game Center certificate would be good, too.

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