Unable to handle orientation in iOS 6?

隐身守侯 提交于 2019-11-28 17:05:14

In the AppDelegate, I have added the ViewController Object to window as

[self.window addSubView:viewControllerObj]

The problem was with the above line. Orientation will work properly with the above line in iOS 5 but in iOS, for orientation to work properly, change the above line with

[self.window setRootViewController:viewControllerObj]

Then the app rotates when orientation changes.

Make sure the settings in the project and target allow for the orientations for each device type.

Also, the code you have in shouldAutorotateToInterfaceOrientation: you can put in viewDidLayoutSubviews.

Remember that in iOS 6 the handling of the rotation is take care in parents view. Less responsability to childs viewcontrollers. But more annoying for us that code everything without Interface builder.

Make sure all you orientation is enable.

Handling UINavigation orientation issue in iOS 6

1 Create a UINavigation+Rotation category class

2 put below methods in UINavigation+Rotation.m class

-(BOOL)shouldAutorotate
{
    return [[self.viewControllers lastObject] shouldAutorotate];
}

-(NSUInteger)supportedInterfaceOrientations
{
    return [[self.viewControllers lastObject]supportedInterfaceOrientations];
}

- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
    if ([self.viewControllers count] == 0) {
        return UIInterfaceOrientationPortrait;
    }
    return [[self.viewControllers lastObject] preferredInterfaceOrientationForPresentation];
}
eranda.del

This method work fine for IOS 6 and Older versions


-(BOOL)rotationChanged:(UIInterfaceOrientation)interfaceOrientation {
    NSInteger orientation = [[UIDevice currentDevice] orientation];
    UIWindow *_window = [[[UIApplication sharedApplication] delegate] window];
    if ([PGPlatformUtils GetCurrentPlatform]==PGPlatformEnum_iPhone) {
        switch (orientation) {
            case 1:
                [UIView beginAnimations:nil context:nil];
                [UIView setAnimationDuration:0.0];

                [_window setTransform:CGAffineTransformMakeRotation (0)];
                [_window setFrame:CGRectMake(0, 0, 320, 480)];
                [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:YES];

                [UIView commitAnimations];
                break;
            case 2:
                [UIView beginAnimations:nil context:nil];
                [UIView setAnimationDuration:0.0];

                [_window setTransform:CGAffineTransformMakeRotation (M_PI)];
                [_window setFrame:CGRectMake(0, 0, 320, 480)];
                [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:YES];

                [UIView commitAnimations];
                break;
            case 3:
                [UIView beginAnimations:nil context:nil];
                [UIView setAnimationDuration:0.0];

                [_window setTransform:CGAffineTransformMakeRotation (M_PI / 2)];
                [_window setFrame:CGRectMake(0, 0, 320, 480)];
                [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:YES];

                [UIView commitAnimations];
                break;
            case 4:
                [UIView beginAnimations:nil context:nil];
                [UIView setAnimationDuration:0.0];

                [_window setTransform:CGAffineTransformMakeRotation (- M_PI / 2)];
                [_window setFrame:CGRectMake(0, 0, 320, 480)];
                [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeLeft animated:YES];

                [UIView commitAnimations];
                break;
            case 5:
                [UIView beginAnimations:nil context:nil];
                [UIView setAnimationDuration:0.0];

                [_window setTransform:CGAffineTransformMakeRotation (0)];
                [_window setFrame:CGRectMake(0, 0, 320, 480)];
                [[UIApplication sharedApplication] setStatusBarOrientation:UIPrintInfoOrientationLandscape animated:YES];

                [UIView commitAnimations];
                break;


            default:
                break;
        }
    }
    else{
        switch (orientation) {
            case 1:
                [UIView beginAnimations:nil context:nil];
                [UIView setAnimationDuration:0.0];

                [_window setTransform:CGAffineTransformMakeRotation (0)];
                [_window setFrame:CGRectMake(0, 0, 768, 1024)];
                [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:YES];
                NSLog(@"*** 1 Orientation Call 0");

                [UIView commitAnimations];
                break;
            case 2:
                [UIView beginAnimations:nil context:nil];
                [UIView setAnimationDuration:0.0];

                [_window setTransform:CGAffineTransformMakeRotation (M_PI)];
                [_window setFrame:CGRectMake(0, 0, 768, 1024)];
                [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortraitUpsideDown animated:YES];
                NSLog(@"*** 1 Orientation Call M_PI");
                [UIView commitAnimations];
                break;
            case 3:
                [UIView beginAnimations:nil context:nil];
                [UIView setAnimationDuration:0.0];

                [_window setTransform:CGAffineTransformMakeRotation (M_PI / 2)];
                [_window setFrame:CGRectMake(0, 0, 768, 1024)];
                [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:YES];
                NSLog(@"*** 1 Orientation Call M_PI/2");
                [UIView commitAnimations];
                break;
            case 4:
                [UIView beginAnimations:nil context:nil];
                [UIView setAnimationDuration:0.0];

                [_window setTransform:CGAffineTransformMakeRotation (- M_PI / 2)];
                [_window setFrame:CGRectMake(0, 0, 768, 1024)];
                [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeLeft animated:YES];
                NSLog(@"*** 1 Orientation Call - M_PI/2");
                [UIView commitAnimations];
                break;
            case 5:
                [UIView beginAnimations:nil context:nil];
                [UIView setAnimationDuration:0.0];

                [_window setTransform:CGAffineTransformMakeRotation (0)];
                [_window setFrame:CGRectMake(0, 0, 768, 1024)];
                [[UIApplication sharedApplication] setStatusBarOrientation:UIPrintInfoOrientationLandscape animated:YES];
                NSLog(@"*** 1 Orientation Call 0");
                [UIView commitAnimations];
                break;

            default:
                break;
        }
    }
    return YES;

}

Use willAnimateRotationToInterfaceOrientation in iOS6.

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