问题
I just created a random mesh using Blender and I want to export it to be used in HTML5 via the Three.js. I haven't seen any decent tutorials that shows how to do this. Can anyone help me out with this? I just want the 3D Mesh to display in the web, no animations included. Thanks!
回答1:
The easiest way I found after many searches and trial and error was Three.ColladaLoader
. Place your .dae
files in a folder titled models
in your /root
directory. I found the Blender JSON exporter less reliable. Call the PinaCollada function from within the init()
function, somthing like this:
function init(){
scene = new THREE.scene;
...
var object1 = new PinaCollada('model1', 1);
scene.add(object1);
var object2 = new PinaCollada('model2', 2);
scene.add(object2);
...
}
function PinaCollada(modelname, scale) {
var loader = new THREE.ColladaLoader();
var localObject;
loader.options.convertUpAxis = true;
loader.load( 'models/'+modelname+'.dae', function colladaReady( collada ) {
localObject = collada.scene;
localObject.scale.x = localObject.scale.y = localObject.scale.z = scale;
localObject.updateMatrix();
} );
return localObject;
}
回答2:
you need the threejs blender exporter: read this
回答3:
var loader = new THREE.JSONLoader(true);
loader.load({
model: "model.js",
callback: function(geometry) {
mesh = new THREE.Mesh(geometry,new THREE.MeshFaceMaterial);
mesh.position.set(0,0,0);
mesh.scale.set(20,20,20);
scene.add(mesh);
renderer.render(scene, camera);
}
});
Is a basic json loader for THREE.JS; you also need to look into:
How to set up the canvas, scene, lights and camera (if you haven't already and aren't using the blender ones)
morphTargets (if you are animating)
materials (if you want to tweak)
回答4:
The selected answer doesn't return a promise or a callback, so you don't know when you can set things. I've added a small class that will and shown how you can use it. It wraps collada loader.
var ColladaLoaderBubbleWrapper = function() {
this.file = null;
this.loader = new THREE.ColladaLoader();
this.resolve = null;
this.reject = null;
this.colladaLoadedNotifier = this.colladaLoadedNotifier.bind(this);
this.onLoad = this.onLoad.bind(this);
};
ColladaLoaderBubbleWrapper.prototype.loadCollada = function(file) {
this.loader.load(file, this.onLoad, this.onDownloadProgress);
return new Promise(this.colladaLoadedNotifier);
};
ColladaLoaderBubbleWrapper.prototype.colladaLoadedNotifier = function(resolve, reject) {
this.resolve = resolve;
this.reject = reject;
};
ColladaLoaderBubbleWrapper.prototype.onLoad = function(collada) {
this.resolve(collada);
};
ColladaLoaderBubbleWrapper.prototype.onDownloadProgress = function(xhr) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
};
Then to use it include the collada loader:
<script src="js/loaders/ColladaLoader2.js"></script>
<script src="js/blender/colladaBubbleWrap.js"></script>
and in your main js
var colladaLoader = new ColladaLoaderBubbleWrapper();
var colladaLoaded = colladaLoader.loadCollada('colladas/brick/brick.dae');
colladaLoaded.then(function(collada) {
scene.add( collada.scene );
});
来源:https://stackoverflow.com/questions/9783458/blender-export-to-three-js