Can I use a counter in a database Many-to-Many field to reduce lookups?

跟風遠走 提交于 2019-11-28 14:28:15

This is normal. It is ultimately caching: encoding of state redundantly to benefit some patterns of usage at the expense of others. Of course it's also a complexification.

Just because the RDBMS data structure is relations doesn't mean you can't rearrange how you are encoding state from some straightforward form. Eg denormalization.

(Sometimes redundant designs (including ones like yours) are called "denormalized" when they are not actually the result of denormalization and the redundancy is not the kind that denormalization causes or normalization removes. Cross Table Dependency/Constraint in SQL Database Indeed one could reasonably describe your case as involving normalization without preserving FDs (functional dependencies). Start with a table with a user's id & other columns, their ratings (a relation) & its counter. Then ratings functionally determines counter since counter = select count(*) from ratings. Decompose to user etc + counter, ie table User, and user + ratings, which ungroups to table Rating. )


Do you have a suggestion as to the best term to use when googling this

A frequent comment by me: Google many clear, concise & specific phrasings of your question/problem/goal/desiderata with various subsets of terms & tags as you may discover them with & without your specific names (of variables/databases/tables/columns/constraints/etc). Eg 'when can i store a (sum OR total) redundantly in a database'. Human phrasing, not just keywords, seems to help. Your best bet may be along the lines of optimizing SQL database designs for performance. There are entire books ('amazon isbn'), some online ('pdf'). (But maybe mostly re queries). Investigate techniques relevant to warehousing, since an OLTP database acts as an input buffer to an OLAP database, and using SQL with big data. (Eg snapshot scheduling.)

PS My calling this "caching" (so does tag ) is (typical of me) rather abstract, to the point where there are serious-jokes that everything in CS is caching. (Googling... "There are only two hard problems in Computer Science: cache invalidation and naming things."--Phil Karlton.) (Welcome to both.)

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