I need help presenting an alert view in the game scene. Im currently struggling to do so as GameScene.Swift isnt a standard ViewController. If it helps I need to do so as I need the user to input a value which is used as a coordinate for the ball Sprite Kit Node in my game. The input is only a standard integer so that isnt an issue. Any other idea of how I can do this which isnt through an alert view is also welcome.
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
let view = self.view as! SKView
if view.scene == nil {
view.showsFPS = false
view.showsNodeCount = false
let gameScene = GameScene(size: view.bounds.size)
gameScene.scaleMode = SKSceneScaleMode.AspectFill
view.presentScene(gameScene)
}
}
That is in the GameViewController file
var vc : GameViewController!
override init(size: CGSize) {
super.init(size: size)
let alertController = UIAlertController(title: "Bll Starting Position", message: "Please Enter a X Coordinate Value IN Range 0 to 345 ", preferredStyle: .Alert)
alertController.addTextFieldWithConfigurationHandler { (textField) in
textField.placeholder = "Value Must Be In Range 0 To 345"
textField.autocapitalizationType = UITextAutocapitalizationType.None
textField.autocorrectionType = UITextAutocorrectionType.No
textField.clearsOnBeginEditing = true
textField.clearsOnInsertion = true
textField.clearButtonMode = UITextFieldViewMode.Always
let cancelBtn = UIAlertAction(title: "Cancel", style: .Cancel, handler: nil)
let confirmBtn = UIAlertAction(title: "Confirm", style: .Default, handler: { (confirmView) in
if let field = alertController.textFields![0] as? UITextField {
}
})
alertController.addAction(confirmBtn)
alertController.addAction(cancelBtn)
self.vc.presentViewController(alertController, animated: true, completion: nil)
}
Thanks
There may be the following options:
1) Quick solution. Do not use UIAlertController
, use UIAlertView
. Like that:
alert.show()
However, UIAlertView
is deprecated so it's not quite safe to rely on it.
2) A better solution. Make your SKScene
subclass hold a reference to the view controller which you use to present the scene and when you create the scene assign it the view controller:
myScene.viewController = self
And then you can use it.
self.viewController.presentViewController(alertController, animated: true, completion: nil)
You can show UIAlertControllers directly from SKScenes, simply show them on the rootViewController, which is probably the best place to show them anyway.
view?.window?.rootViewController?.present...
In general its not the best practice to reference the GameViewController in SKScenes and I never actually got to a point where I was forced to do so. NSNotificationCenter, delegation or protocol extensions are the better way.
I actually use a helper for Alerts I made using Swift 2's protocol extensions.
Just make a new .swift file and add this code
import SpriteKit
protocol Alertable { }
extension Alertable where Self: SKScene {
func showAlert(withTitle title: String, message: String) {
let alertController = UIAlertController(title: title, message: message, preferredStyle: .alert)
let okAction = UIAlertAction(title: "OK", style: .cancel) { _ in }
alertController.addAction(okAction)
view?.window?.rootViewController?.present(alertController, animated: true)
}
func showAlertWithSettings(withTitle title: String, message: String) {
let alertController = UIAlertController(title: title, message: message, preferredStyle: .alert)
let okAction = UIAlertAction(title: "OK", style: .cancel) { _ in }
alertController.addAction(okAction)
let settingsAction = UIAlertAction(title: "Settings", style: .default) { _ in
guard let url = URL(string: UIApplicationOpenSettingsURLString) else { return }
if #available(iOS 10.0, *) {
UIApplication.shared.open(url)
} else {
UIApplication.shared.openURL(url)
}
}
alertController.addAction(settingsAction)
view?.window?.rootViewController?.present(alertController, animated: true)
}
}
Now in your scenes you need to show alerts you simply conform to the protocol
class GameScene: SKScene, Alertable {
}
and call the methods like
showAlert(withTitle: "Alert title", message: "Alert message")
as if they are part of the scene itself.
Hope this helps
来源:https://stackoverflow.com/questions/39557344/swift-spritekit-how-to-present-alert-view-in-gamescene