RichTextBox and UserPaint

泄露秘密 提交于 2019-11-28 13:49:19

This is the code I use to ensure OnPaint is called after RichTextBox has handled the painting itself first:

class MyRichTextBox: RichTextBox
{
    private const int WM_PAINT = 15;
    protected override void WndProc(ref System.Windows.Forms.Message m)
    {
       base.WndProc (ref m);
       if (m.Msg == WM_PAINT && !inhibitPaint)
       {
           // raise the paint event
           using (Graphics graphic = base.CreateGraphics())
               OnPaint(new PaintEventArgs(graphic,
                base.ClientRectangle));
       }

   }

    private bool inhibitPaint = false;

    public bool InhibitPaint
    {
        set { inhibitPaint = value; }
    }


}
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