How do I implement the UITapGestureRecognizer into my application

不问归期 提交于 2019-11-26 06:44:17

问题


I am quite new to programming and Objective C. I was wondering how to make an app which has a blank screen and a timer that goes for one minute. You are meant to tap as fast as you can and as long as you can for. I was wondering how to implement the UITapGestureRecognizer into my code.


回答1:


This is a step by step guide on how to implement gesture recognizers in your class:

  1. Conform your class to UIGestureRecognizerDelegate protocol.

  2. Instantiate the gesture recognizer. For example, to instantiate a UITapGestureRecognizer, we will do:

    UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapFrom:)];
    

    Here, action is the selector which will handle the gesture. Here, our selector handleTapFrom will look something like:

    - (void) handleTapFrom: (UITapGestureRecognizer *)recognizer
    {
        //Code to handle the gesture
    }
    

    The argument to the selector is the gesture recognizer. We can use this gesture recognizer to access its properties, for example, we can find the state of the gesture recognizer, like, UIGestureRecognizerStateBegan, UIGestureRecognizerStateEnded, etc.

  3. Set the desired properties on the instantiated gesture recognizer. For example, for a UITapGestureRecognizer, we can set the properties numberOfTapsRequired, and numberOfTouchesRequired.

  4. Add the gesture recognizer to the view you want to detect gestures for. In our sample code (I will be sharing that code for your reference), we will add gesture recognizers to an imageView with the following line of code:

    [self.imageView addGestureRecognizer:tapGestureRecognizer];
    
  5. After adding the gesture recognizer to the view, set the delegate for the gesture recognizer, i.e. the class which will handle all the gesture recognizer stuff. In our sample code, it would be like:

    tapGestureRecognizer.delegate = self;
    

    Note: Assign the delegate after adding the gesture recognizer to the view. Otherwise, the action method won’t be called.




回答2:


Example in Swift:

import UIKit

class ViewController: UIViewController {

    @IBOutlet var myUIImageView: UIImageView!

    override func viewDidLoad() {
        super.viewDidLoad()

        let singleTap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "myUIImageViewTapped:")
        singleTap.numberOfTapsRequired = 1
        singleTap.numberOfTouchesRequired = 1
        self.myUIImageView.addGestureRecognizer(singleTap)
        self.myUIImageView.userInteractionEnabled = true
    }

    func myUIImageViewTapped(recognizer: UITapGestureRecognizer) {
        if(recognizer.state == UIGestureRecognizerState.Ended){
            println("myUIImageView has been tapped by the user.")
        }
    }

}



回答3:


UITapGestureRecognizer *gestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(hideKeyboard)];
[self.tableView addGestureRecognizer:gestureRecognizer];
self.tableView.userInteractionEnabled = YES;
gestureRecognizer.cancelsTouchesInView = NO;  // this prevents the gesture recognizers to 'block' touches



回答4:


If you are working Swift (iOS9) and SpriteKit, try the following.

class GameScene: SKScene {
    override func didMoveToView(view: SKView) {
        let singleTap = UITapGestureRecognizer(target:self, action:#selector(self.handleSingleTap:))
        singleTap.numberOfTouchesRequired = 1
        singleTap.addTarget(self, action:#selector(self.handleSingleTap))
        view.userInteractionEnabled = true
        view.addGestureRecognizer(singleTap)
    }
    //event handler
    func handleSingleTap(sender:UITapGestureRecognizer){
        print("tapped")
    }
}


来源:https://stackoverflow.com/questions/11355671/how-do-i-implement-the-uitapgesturerecognizer-into-my-application

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