Customize UISlider (track image height)

孤街浪徒 提交于 2019-11-28 11:02:05

You need to subclass the slider and override the trackRectForBounds: method, like this:

- (CGRect)trackRectForBounds:(CGRect)bounds
{
    return bounds;
}

The simplest solution for Swift:

class TBSlider: UISlider {

    override func trackRectForBounds(bounds: CGRect) -> CGRect {
        return CGRectMake(0, 0, bounds.size.width, 4)
    }
}

For those that would like to see some working code for changing the track size.

class CustomUISlider : UISlider
{        
    override func trackRectForBounds(bounds: CGRect) -> CGRect {
        //keeps original origin and width, changes height, you get the idea
        let customBounds = CGRect(origin: bounds.origin, size: CGSize(width: bounds.size.width, height: 5.0))
        super.trackRectForBounds(customBounds)
        return customBounds
    }

    //while we are here, why not change the image here as well? (bonus material)
    override func awakeFromNib() {
        self.setThumbImage(UIImage(named: "customThumb"), forState: .Normal)
        super.awakeFromNib()
    }
}

Only thing left is changing the class inside the storyboard:

You can keep using your seekbar action and outlet to the object type UISlider, unless you want to add some more custom stuff to your slider.

use next methods setThumbImage, setMinimumTrackImage, setMaximumTrackImage

[self setThumbImage:[UIImage imageNamed:@"switchThumb.png"] forState:UIControlStateNormal];
    [self setMinimumTrackImage:[UIImage imageNamed:@"switchBlueBg.png"] forState:UIControlStateNormal];
    [self setMaximumTrackImage:[UIImage imageNamed:@"switchOffPlain.png"] forState:UIControlStateNormal];

and create subclass like this

- (id) initWithFrame: (CGRect)rect{
    if ((self=[super initWithFrame:CGRectMake(rect.origin.x,rect.origin.y,90,27)])){
        [self awakeFromNib];
    }
    return self;
}
//use this code

 UIImage *volumeLeftTrackImage = [[UIImage imageNamed: @"video_payer_scroll_selection.png"] stretchableImageWithLeftCapWidth: 9 topCapHeight: 0];
        UIImage *volumeRightTrackImage= [[UIImage imageNamed: @"video_bar_bg.png"] stretchableImageWithLeftCapWidth: 9 topCapHeight: 0];
        [volumeslider setMinimumTrackImage: volumeLeftTrackImage  forState: UIControlStateNormal];
        [volumeslider setMaximumTrackImage: volumeRightTrackImage  forState: UIControlStateNormal];
        [volumeslider setThumbImage:[UIImage imageNamed:@"sound_bar_btn.png"] forState:UIControlStateNormal];
        [tempview addSubview:volumeslider];
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