How to call a non-const function within a const function (C++)

Deadly 提交于 2019-11-28 10:46:28

you should alter your program to use/declare const correctly...

one alternative is to use const_cast.

int Random() const
{
  return var_ ? const_cast<ClassType*>(this)->newCall(4) : 0;
}

But it's not a good idea. Avoid if it's possible!

const_cast<MyClass *>(this)->newCall(4)

Only do this if you're certain newCall will not modify "this".

There are two possibilities here. First, newCall and ALL of its callees are in fact non-modifying functions. In that case you should absolutely go through and mark them all const. Both you and future code maintainers will thank you for making it much easier to read the code (speaking from personal experience here). Second, newCall DOES in fact mutate the state of your object (possibly via one of the functions it calls). In this case, you need to break API and make Random non-const to properly indicate to callers that it modifies the object state (if the modifications only affect physical constness and not logical constness you could use mutable attributes and propagate const).

Without using const casts, could you try creating a new instance of the class in the Random() method?

The const qualifier asserts that the instance this of the class will be unchanged after the operation, something which the compiler cant automagically deduce.

const_cast could be used but its evil

if it's really a random number generator, then the number generation code/state could likely be placed in a class-local static generator. this way, your object is not mutated and the method may remain const.

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