问题
Is there way to catch the event of calling an instance of a Perl class?
my $obj = ExampleClass->new();
$obj(); # do something without producing error
I would like to be able to handle this from within the class/module definition. Something similar to the __call__
method in Python, or the __call
metamethod in Lua.
回答1:
I'm still not sure what the use case is, but you can overload
the class to handle code dereferencing.
package ExampleClass;
use overload '&{}' => \&__call__; # Or an anon sub.
sub new {
bless {@_}, shift;
}
sub __call__ {
sub { warn "calling an instance event" };
}
package main;
my $obj = ExampleClass->new;
$obj->();
&$obj(); # same as $obj->()
Typical output:
$ perl 44956235.pl
calling an instance event at 44956235.pl line 7.
calling an instance event at 44956235.pl line 7.
回答2:
Overloading "&{}" is obviously the way to go, but you could base your object on a sub instead of the commonly-preferred hash.
ExampleClass.pm
:
package ExampleClass;
use strict;
use warnings;
use feature qw( current_sub say );
my %objects;
sub new {
my $class = shift;
my $dummy; # Force each evaluation of sub{} to return a new variable.
my $self = bless(sub { $dummy if 0; __SUB__ ->__call__(@_) }, $class) }, $class);
my $inner = $objects{$self} = {};
return $self;
}
sub DESTROY {
my $self = shift;
delete($objects{$self});
}
sub __call__ {
my $inner = $objects{ my $self = shift };
say "__call__(".join(", ", @_).")";
}
sub some_attribute {
my $inner = $objects{ my $self = shift };
if (@_) { $inner->{some_attribute} = $_[0]; }
return $inner->{some_attribute};
}
1;
The main program:
#!/usr/bin/perl
use strict;
use warnings;
use feature qw( say );
use ExampleClass qw( );
{
my $obj = ExampleClass->new();
$obj->some_attribute("value");
say $obj->some_attribute();
$obj->(qw( a b c ));
}
{
my $obj1 = ExampleClass->new();
$obj1->some_attribute("value1");
my $obj2 = ExampleClass->new();
$obj2->some_attribute("value2");
say $obj1->some_attribute();
say $obj2->some_attribute();
}
Output:
value
__call__(a, b, c)
value1
value2
This is basically what's called an "inside-out" object.
回答3:
What you're looking for is called a functor. You can create a base class to implement your functors more easily. For instance:
package AbstractFunctorObject;
use strict;
use warnings;
use overload '&{}' => sub { $_[0]->can( '__invoke' ) };
sub new
{
my $class = shift;
bless { @_ }, $class;
}
1;
__END__
Then, you can implement your functors as follows:
package FunctorObject;
use strict;
use warnings;
use parent 'AbstractFunctorObject';
sub __invoke
{
print "Called as a functor with args: @{ [ @_ ? @_ : 'no argument given' ] }\n";
}
1;
__END__
And finally, you can call the functor as follows:
package main;
use FunctorObject;
my $functor = FunctorObject->new();
$functor->('firstname', 'lastname');
$functor->();
Result will be:
root@jessie:/usr/local/src# perl callable_object.pl
Called as a functor with args: firstname lastname
Called as a functor with args: no argument given
来源:https://stackoverflow.com/questions/44956235/perl-call-an-instance-of-a-class