Xcode 9 asset catalog Preserves Vector Data not working?

耗尽温柔 提交于 2019-11-28 06:56:20

Edit: Still the same buggy behavior in Xcode 9 GM (9A235)

As of today (Xcode 9 beta 6 9M214v), the image will only be rendered properly (non-blurry) if the UIImageView has at least 3 spacing-related constraints.

eg. spacing to left, spacing to right, spacing to top, and another constraint to define the UIImageView height.

Note also that disabling autolayout completely will make all the UIImageView render incorrectly.

I filled rdar://34306192 (http://www.openradar.me/radar?id=4968083747766272) for this bug.

In my case (Xcode 9.4.1), with imageView created in Interface Builder - I noticed that when I initially arrive on the screen, the image is blurry. If I then change device orientation, the image becomes crisp. I tried calling different methods manually in viewDidLoad() and here is what I found so far:

This worked:

let image = imageView.image
imageView.image = nil
imageView.image = image

None of these worked:

imageView.layoutSubviews()
imageView.layoutMarginsDidChange()
imageView.setNeedsLayout()
imageView.setNeedsDisplay()
imageView.reloadInputViews()
imageView.updateConstraints()
imageView.contentMode = .center ; imageView.contentMode = .scaleToFill

You should of course extend or subclass UIImageView if you'll be calling it often, like this for example

class UIImageViewWithPreserveVectorDataFix: UIImageView {
    override func awakeFromNib() {
        super.awakeFromNib()
        let image = self.image
        self.image = nil
        self.image = image
    }
}

(and then of course set UIImageViewWithPreserveVectorDataFix as the class in Interface Builder)

I had the same issue multiple times with the new Preserves Vector Data.

Super simple solution that worked very well for me:

  1. Never set the UIImageView image property in Interface Builder, just leave it empty.
  2. Set the image value programmatically.

Hope it helps.

It works, but only if you perform the resizing yourself:

That was achieved in code, like this:

    let im = UIImage(named:"Image")!
    let r = UIGraphicsImageRenderer(size:self.iv2.bounds.size)
    let im2 = r.image {
        _ in
        im.draw(in: self.iv2.bounds)
    }
    self.iv2.image = im2
    self.iv2.contentMode = .center

So UIImageView will rasterize as it scales (e.g. for Aspect Fit), but drawing in code will preserve the vector data.

EDIT New in Xcode 9 beta 5, this now works as expected! In this screen shot, the second image view just does a scale-to-fill, no more. We resize sharply!

EDIT In playing around with Xcode 11 I have finally found a formula that always works. This means that on launch, with no extra code, in an image view or elsewhere, a vector-based image appears sharp at any size.

In the asset catalog, you must set the Scales pop-up menu to Individual Scales and put the vector-based image into the 1x slot. Check Preserve Vector Data. Done.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!