问题
This question is purely based on GestureDetector
flutter.
For Example: In Application, GestureDetector
class is implemented so here by-default it support multi-touch, now need to disable this multi-touch so what could be the best way of a solution.
GestureDetector
reference link: https://docs.flutter.io/flutter/widgets/GestureDetector-class.html
回答1:
Create instance of OnlyOnePointerRecognizerWidget
widget and pass any Widget as child to it. OnlyOnePointerRecognizerWidget
will recognize only one pointer.
import 'package:flutter/material.dart';
import 'package:flutter/gestures.dart';
class OnlyOnePointerRecognizer extends OneSequenceGestureRecognizer {
int _p = 0;
@override
void addPointer(PointerDownEvent event) {
startTrackingPointer(event.pointer);
if (_p == 0) {
resolve(GestureDisposition.rejected);
_p = event.pointer;
} else {
resolve(GestureDisposition.accepted);
}
}
@override
String get debugDescription => 'only one pointer recognizer';
@override
void didStopTrackingLastPointer(int pointer) {}
@override
void handleEvent(PointerEvent event) {
if (!event.down && event.pointer == _p) {
_p = 0;
}
}
}
class OnlyOnePointerRecognizerWidget extends StatelessWidget {
final Widget child;
OnlyOnePointerRecognizerWidget({this.child});
@override
Widget build(BuildContext context) {
return RawGestureDetector(
gestures: <Type, GestureRecognizerFactory>{
OnlyOnePointerRecognizer: GestureRecognizerFactoryWithHandlers<OnlyOnePointerRecognizer>(
() => OnlyOnePointerRecognizer(),
(OnlyOnePointerRecognizer instance) {},
),
},
child: child,
);
}
}
回答2:
Issue fixed by using ImmediateMultiDragGestureRecognizer() the below code shows how we can use it.
child: RawGestureDetector(
behavior: HitTestBehavior.opaque,
gestures: <Type, GestureRecognizerFactory>{
ImmediateMultiDragGestureRecognizer:
GestureRecognizerFactoryWithHandlers<
ImmediateMultiDragGestureRecognizer>(
() => ImmediateMultiDragGestureRecognizer(),
(ImmediateMultiDragGestureRecognizer instance) {
instance..onStart = _handleOnStart;
},
),
},
Drag _handleOnStart(Offset position) {
if (count < 1) {
setState(() {
count++;
});
return _DragHandler(_handleDragUpdate, _handleDragEnd);
}
return null;
}
void _handleDragUpdate(DragUpdateDetails update) {
//code is here
}
void _handleDragEnd(DragEndDetails details) {
//code is here
}
setState(() {
count = 0;
});
}
class _DragHandler extends Drag {
_DragHandler(this.onUpdate, this.onEnd);
final GestureDragUpdateCallback onUpdate;
final GestureDragEndCallback onEnd;
@override
void update(DragUpdateDetails details) {
onUpdate(details);
}
@override
void end(DragEndDetails details) {
onEnd(details);
}
@override
void cancel(){}
}
回答3:
It sounds like you want a MultiDragGestureRecognizer. You'll need to create a StatefulWidget that instantiates the MultiDragGestureRecognizer, then have your build function have a Listener that routes the onPointerDown event to the recognizer. We could probably add that recognizer to GestureDetector itself, or provide a widget that wraps that recognizer, if it's something people do commonly. More importantly, we should probably document this. I'm leaving this bug open for that purpose. flutter gestures library
来源:https://stackoverflow.com/questions/51712287/how-to-disable-multi-touch-in-mobile-application-using-flutter