问题
There seems to be a lot of confusion regarding the purpose of the two arguments 'size' and 'count' in fwrite(). I am trying to figure out which will be faster -
fwrite(source, 1, 50000, destination);
or
fwrite(source, 50000, 1, destination);
This is an important decision in my code as this command will be executed millions of times.
Now, I could just jump to testing and use the one which gives better results, but the problem is that the code is intended for MANY platforms.
So,
How can I get a definitive answer to which is better across platforms?
Will implementation logic of fwrite() vary from platform to platform?
I realize there are similar questions (What is the rationale for fread/fwrite taking size and count as arguments?, Performance of fwrite and write size) but do understand that this is a different question regarding the same issue. The answers in similar questions do not suffice in this case.
回答1:
The performance should not depend on either way, because anyone implementing fwrite would multiply size and count to determine how much I/O to do.
This is exemplified by FreeBSD's libc implementation of fwrite.c
, which in its entirety reads (include directives elided):
/*
* Write `count' objects (each size `size') from memory to the given file.
* Return the number of whole objects written.
*/
size_t
fwrite(buf, size, count, fp)
const void * __restrict buf;
size_t size, count;
FILE * __restrict fp;
{
size_t n;
struct __suio uio;
struct __siov iov;
/*
* ANSI and SUSv2 require a return value of 0 if size or count are 0.
*/
if ((count == 0) || (size == 0))
return (0);
/*
* Check for integer overflow. As an optimization, first check that
* at least one of {count, size} is at least 2^16, since if both
* values are less than that, their product can't possible overflow
* (size_t is always at least 32 bits on FreeBSD).
*/
if (((count | size) > 0xFFFF) &&
(count > SIZE_MAX / size)) {
errno = EINVAL;
fp->_flags |= __SERR;
return (0);
}
n = count * size;
iov.iov_base = (void *)buf;
uio.uio_resid = iov.iov_len = n;
uio.uio_iov = &iov;
uio.uio_iovcnt = 1;
FLOCKFILE(fp);
ORIENT(fp, -1);
/*
* The usual case is success (__sfvwrite returns 0);
* skip the divide if this happens, since divides are
* generally slow and since this occurs whenever size==0.
*/
if (__sfvwrite(fp, &uio) != 0)
count = (n - uio.uio_resid) / size;
FUNLOCKFILE(fp);
return (count);
}
回答2:
The purpose of two arguments gets more clear, if you consider ther return value, which is the count of objects successfuly written/read to/from the stream:
fwrite(src, 1, 50000, dst); // will return 50000
fwrite(src, 50000, 1, dst); // will return 1
The speed might be implementation dependent although, I don't expect any considerable difference.
回答3:
I'd like to point you to my question, which ended up exposing an interesting performance difference between calling fwrite
once and calling fwrite
multiple times to write a file "in chunks".
My problem was that there's a bug in Microsoft's implementation of fwrite so files larger than 4GB cannot be written in one call (it hangs at fwrite
). So I had to work around this by writing the file in chunks, calling fwrite
in a loop until the data was completely written. I found that this latter method always returns faster than the single fwrite
call.
I'm in Windows 7 x64 with 32 GB of RAM, which makes write caching pretty aggressive.
来源:https://stackoverflow.com/questions/10564562/fwrite-effect-of-size-and-count-on-performance