Socket.connect() to 0.0.0.0: Windows vs. Mac

北战南征 提交于 2019-11-28 01:28:05

问题


Imagine the following code:

String hostName = "0.0.0.0";
int port = 10002;
int timeout = 5000;
Socket socket = new Socket();
socket.connect(new InetSocketAddress(hostName, port), timeout);

On the Mac it works fine and executes the connect (even with nothing running on port 10002) and on Windows I get the following exception:

java.net.SocketException: Permission denied: connect

What's the difference here and what would be the alternative on Windows? This is used in unit tests.

Regards

Jonas


回答1:


Just in case somebody else stumbles upon this question, I am answering it.

Unfortunately, connecting to the any address is not allowed on Windows.

The Winsock function connect will return the error code WSAEADDRNOTAVAIL [The remote address is not a valid address (such as INADDR_ANY or in6addr_any)], as stated at the Windows API Documentation:

If the address member of the structure specified by the name parameter is filled with zeros, connect will return the error WSAEADDRNOTAVAIL.

So without using any localhost address, I think what you are trying to do will not be possible on Windows (Though I wonder if the Unix behavior is a bug or intentional.).

I would suggest setting up more loopback interfaces, as Mark Reed suggested in his comment.



来源:https://stackoverflow.com/questions/11982562/socket-connect-to-0-0-0-0-windows-vs-mac

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