How can I find the maximum texture size for different phones?

回眸只為那壹抹淺笑 提交于 2019-11-27 21:22:30

You can request the max texture size using glGetIntegerv:

int[] maxTextureSize = new int[1];
gl.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0);
Log.i("glinfo", "Max texture size = " + maxTextureSize[0]);

Also check out http://www.glbenchmark.com/ - it has an extensive database of OpenGL environment and performance details for mobile devices

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