I'm trying to find out the maximum texture size for the original Motorola Droid. I believe the G1 has a maximum texture size of 512, but it would be nice if there was a more official way I could find out so I can build a proper tile system.
You can request the max texture size using glGetIntegerv:
int[] maxTextureSize = new int[1];
gl.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0);
Log.i("glinfo", "Max texture size = " + maxTextureSize[0]);
Also check out http://www.glbenchmark.com/ - it has an extensive database of OpenGL environment and performance details for mobile devices
来源:https://stackoverflow.com/questions/4527695/how-can-i-find-the-maximum-texture-size-for-different-phones