Disabling antialiasing on a WPF image [closed]

僤鯓⒐⒋嵵緔 提交于 2019-11-27 20:48:07

As far as I know, WPF always does anti-aliasing when scaling a bitmap. However you should be able to accomplish your goal by avoiding the bitmap scaling.

There are two steps:

  1. Set SnapsToDevicePixels="true" on your image
  2. Set a ScaleTransform on your image to scale it so that one device pixel = one bitmap pixel

To compute the needed ScaleTransform, compute your screen's DPI like this:

var DPI = Win32Functions.GetSystemMetrics(SM_CYICON) / SystemParameters.IconHeight * 96;

and then for the bitmap, do:

var scale = bitmapDPI / DPI;
var transform = new ScaleTransform(scale, scale);

This will cause your bitmap's pixels to exactly match with the device pixels. WPF will not stretch the bitmap, so there should be no anti-aliasing.

If you do want to stretch your image on high DPI screens but do so without anti-aliasing (eg double all pixels), just stretch the bitmap in your own code using whichever algorithm you like and use the above with the stretched bitmap.

It's not really anti-aliasing - it's sub pixel positioning that causing the problem, I've written about it (and about a control that solves the problem) on my blog at:

http://www.nbdtech.com/blog/archive/2008/11/20/blurred-images-in-wpf.aspx

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