How to put properly a libgdx application inside swing application?

 ̄綄美尐妖づ 提交于 2019-11-27 20:16:30

You have to use SwingUtilites.invokelater because postRunnable posts to the game loop which is not running. I would try to get a Component from MyGame and add this. If you return a Component you don't have a dep. to the LwjglCanvas. It's not that nice because now the MyGame Interface has a dep. to swing but it's worth a shot to see if its solves your problem.

This is how I do it:

public class EditorApp extends JFrame {

    public EditorApp() {
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        final Container container = getContentPane();
        container.setLayout(new BorderLayout());

        LwjglAWTCanvas canvas = new LwjglAWTCanvas(new MyGame(), true);
        container.add(canvas.getCanvas(), BorderLayout.CENTER);

        pack();
        setVisible(true);
        setSize(800, 600);
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                new EditorApp();
            }
        });
    }
}

I also have some API on my game class making it easy to work with from my editor.

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