KeyDown : recognizing multiple keys

只谈情不闲聊 提交于 2019-11-27 20:02:30

You can check the modifiers of the KeyEventArgs like so:

private void listView1_KeyDown(object sender, KeyEventArgs e)
{
    if (e.KeyCode == Keys.Up && e.Modifiers == Keys.Control)
    {
        //do stuff
    }
}  

MSDN reference

Matt Hamilton

From the MSDN page on KeyEventArgs:

if (e.KeyCode == Keys.F1 && (e.Alt || e.Control || e.Shift))
{
    //Do stuff...
}
IordanTanev

In the KeyEventArgs there are properties Ctrl, Alt and Shift that shows if these buttons are pressed.

You can try using the Keyboard object to detect the IsKeyDown property. Also, if you don't want the browser shortcut to over-ride you can set Handled property to true.But be careful when over-riding browser shortcuts as it could cause confusion.

private void Page_KeyDown(object sender, KeyEventArgs e)
{
    // If leftCtrl + T is pressed autofill username
    if (Keyboard.IsKeyDown(Key.T) && Keyboard.IsKeyDown(Key.LeftCtrl))
    {
        txtUser.Text = "My AutoFilled UserName";
        e.Handled = true;
    }
}
Siegfried.V
private void listView1_KeyDown(object sender, KeyEventArgs e)
{
    if (e.Key == Key.Up && Keyboard.IsKeyDown(Key.LeftCtrl))
    {
         //do stuff
    }
}

This code will work only if you press first LeftCtrl, then "UP". If order has no importance, I recommend that one :

if ((Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl))&& Keyboard.IsKeyDown(Key.Z))
{
    //do stuff
}

In that case, both Ctrl are taken in account, and no importance about the order.

You can use the ModifierKeys property:

if (e.KeyCode == Keys.Up && (ModifierKeys & Keys.Control) == Keys.Control)
{
    // CTRL + UP was pressed
}

Note that the ModifierKeys value can be a combination of values, so if you want to detect that CTRL was pressed regardless of the state of the SHIFT or ALT keys, you will need to perform a bitwise comparison as in my sample above. If you want to ensure that no other modifiers were pressed, you should instead check for equality:

if (e.KeyCode == Keys.Up && ModifierKeys == Keys.Control)
{
    // CTRL + UP was pressed
}

I tested below code. it works...

private void listView1_KeyDown(object sender, KeyEventArgs e)
    {
        if ((int) e.KeyData == (int) Keys.Control + (int) Keys.Up)
        {
            MessageBox.Show("Ctrl + Up pressed...");
        }
    }
A. Harkous

this will work for sure. Be careful to handle KeyUp event and not keyDown.

private void mainForm_KeyUp(object sender, KeyEventArgs e)
    {
        if (e.Modifiers == Keys.Control && e.KeyCode == Keys.A)
        {
             //insert here
        }
    }

For me, keyDown didn't work, keyUp worked instead for the same code.

I don't know why, but it seems because keyDown event happens directly after you press any key, even if that was ctrl key, so if you pressed ctrl+Up you will press ctrl key before the UP key and thus the event will occur before you can press the other, also pressing the second key will triggers the event again.

While using KeyUp will not trigger the event until you release the key, so you can press ctrl, and the press the second key, which will trigger one event.

It took me a while to find the hint I ultimately needed when trying to detect [Alt][Right]. I found it here: https://social.msdn.microsoft.com/Forums/vstudio/en-US/4355ab9a-9214-4fe1-87ea-b32dfc22946c/issue-with-alt-key-and-key-down-event?forum=wpf

It boils down to something like this in a Shortcut helper class I use:

public Shortcut(KeyEventArgs e) : this(e.Key == System.Windows.Input.Key.System ? e.SystemKey : e.Key, Keyboard.Modifiers, false) { }

public Shortcut(Key key, ModifierKeys modifiers, bool createDisplayString)
{
    ...
} 

After "re-mapping" the original values (notice the e.Key == System.Windows.Input.Key.System ? e.SystemKey : e.Key part), further processing can go on as usual.

you can try my working code :

private void listView1_KeyDown(object sender, KeyEventArgs e)
{
    if (e.KeyCode == Keys.Up)
    {
        if(e.Alt==true){
            //do your stuff
        }
    }
}

i use this code because i don't know why when i use :

(e.Keycode == Keys>up && e.Alt==true)

didn't work.

you have to remember the pressed keys (ie in a bool array). and set the position to 1 when its pressed (keydown) and 0 when up .

this way you can track more than one key. I suggest doing an array for special keys only

so you can do:

 if (e.KeyCode == Keys.Control)
 {
        keys[0] = true;
 }
// could do the same with alt/shift/... - or just rename keys[0] to ctrlPressed

if (keys[0] == true && e.KeyCode == Keys.Up)
 doyourstuff
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