Resource from assembly as a stream

十年热恋 提交于 2019-11-27 19:01:55

GetManifestResourceStream is for traditional .NET resources i.e. those referenced in RESX files. These are not the same as WPF resources i.e. those added with a build action of Resource. To access these you should use Application.GetResourceStream, passing in the appropriate pack: URI. This returns a StreamResourceInfo object, which has a Stream property to access the resource's data.

You're probably looking for Application.GetResourceStream

StreamResourceInfo sri = Application.GetResourceStream(new Uri("Images/foo.png"));
if (sri != null)
{
    using (Stream s = sri.Stream)
    {
        // Do something with the stream...
    }
}

If I get you right, you have a problem to open the resource stream, because you do not know its exact name? If so, you could use

System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceNames()

to get a list of names of all included resources. This way you can find the resource name that was assignd to your image.

There's no need to call the Close() method, it will be automatically called by Dispose() at the end of the using clause. So your code might look like this:

using(BinaryReader reader = new BinaryReader(System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("ResourceBlenderExpress.Resources.images.flags.tr.png")))
using(BinaryWriter writer = new BinaryWriter(File.OpenWrite(imageFile))) 
{
    while((read = reader.Read(buffer, 0, buffer.Length)) > 0) 
    {
        writer.Write(buffer, 0, read);
    }
}
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!