问题
Is there any way converting a 2d array of hex codes to a png image?
The arrays look like this (only much larger)
[
[
'#FF0000',
'#00FF00'
],
[
'#0000FF',
'#000000'
]
]
From this array, the image should look like this
If the method doesn't work with arrays like this, what type of array will it work with?
回答1:
If you want to render a PNG client-side, without libraries, you can use the HTML5 Canvas.
Either way, I recommend to stick to a one-dimension array, and store the image’s dimensions. It makes things a lot easier to work with.
var pixels = [ ... ], // your massive array
width = 4, // width in pixels
height = Math.ceil(pixels.length / width),
// Create canvas
canvas = document.createElement('canvas'),
context = canvas.getContext('2d'),
imgData = context.createImageData(width, height);
canvas.height = height;
canvas.width = width;
// fill imgData with colors from array
for(var i = 0; i < pixels.length; i++) {
// Convert pixels[i] to RGB
// See http://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb
imgData[i] = r;
imgData[i + 1] = g;
imgData[i + 2] = b;
imgData[i + 3] = 255; // Alpha channel
}
// put data to context at (0, 0)
context.putImageData(imgData, 0, 0);
// output image
var img = new Image();
img.src = canvas.toDataURL('image/png');
// add image to body (or whatever you want to do)
document.body.appendChild(img);
Alternatively, if you can’t rely on a relatively new feature like this, or simply find this too much work, you can go for Tom’s answer :)
回答2:
PNGlib looks helpful. You would have to create a loop similar to their example:
var p = new PNGlib(200, 200, 256);
for (var x = 0; x < 2; x++)
for (var y = 0; y < 2; y++)
p.buffer[p.index(x, y)] = p.color(/* your colour */);
document.write('<img src="data:image/png;base64,' + p.getBase64() + '">');
It's difficult to give a more specific example with the information that you've provided, but I think that this is what you're after. You would obviously have to change the x and y limits for different arrays.
回答3:
You could draw the array of RGB values to a HTML5 canvas object and then get the contents of that canvas using the .toDataURL() canvas method:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Example</title>
</head>
<body>
<script>
"use strict";
// Here's the image data we want to draw:
var data = [
["#FF0000", "#00FF00"],
["#FFFF00", "#0000FF"]
];
// First, we need to create a canvas with the same dimensions as the image data:
var canvas = document.createElement("canvas");
canvas.height = data.length;
canvas.width = data[0].length;
//canvas.style.visibility = "hidden";
document.body.appendChild(canvas);
// Now that we have canvas to work with, we need to draw the image data into it:
var ctx = canvas.getContext("2d");
for (var y = 0; y < data.length; ++y) {
for (var x = 0; x < data[y].length; ++x) {
ctx.fillStyle = data[y][x];
ctx.fillRect(x, y, 1, 1);
}
}
// Finally, we get the image data using the .toDataURL() canvas method:
console.log(canvas.toDataURL("image/png"));
</script>
</body>
</html>
回答4:
Or use an updated version of pnglib:
https://github.com/IjzerenHein/pnglib-es6
回答5:
Solution for the image stored in 2 dimensional array, with RGB colors as an answer to another question
var img=[[[0,0,0],[0,0,0],[0,0,0],[255,0,0],[0,0,0]],
[[0,0,0],[0,0,255],[0,0,0],[0,0,0],[255,0,0]],
[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[255,0,0]],
[[0,0,0],[0,0,255],[0,0,0],[0,0,0],[255,0,0]],
[[0,0,0],[0,0,0],[0,0,0],[255,0,0],[0,0,0]]];
var pixelSize = 20;
var c = document.createElement("canvas");
c.height = img[0].length * pixelSize;
c.width = img.length * pixelSize;
document.body.appendChild(c);
var ctx = c.getContext("2d");
ctx.clearRect(0, 0, c.width, c.height);
for (var i = 0; i < img.length; i++) {
for (var j = 0; j < img[0].length; j++) {
ctx.fillStyle = "rgb("+img[i][j][0]+","+img[i][j][1]+","+img[i][j][2]+")";
ctx.fillRect(i*pixelSize, j*pixelSize, pixelSize, pixelSize);
}
}
console.log(c.toDataURL("image/png"));
var png = document.createElement("img");
png.src = c.toDataURL("image/png");
c.remove();
document.body.appendChild(png);
来源:https://stackoverflow.com/questions/28405619/javascript-array-to-png-client-side