问题
The documentation for gl_FragDepth
, contains the phrase "If a shader statically assigns to gl_FragDepth... ." What does "statically" mean?
回答1:
GLSL ES 1.00 specification
7.2 Fragment Shader Special Variables
(A shader contains a static assignment to a variable x if, after pre-processing, the shader contains a statement that would write to x, whether or not run-time flow of control will cause that statement to be executed.)
来源:https://stackoverflow.com/questions/43218221/what-does-statically-assign-mean-for-gl-fragdepth