可能不是很直观,但计时器确实算的上一个输入设备。当设置了一个定时器是,系统设置一个计时数,由windows系统接收到硬件的tick信号将计时数减去一定值,当减少到0时,系统在程序的消息队列中加入一条WM_TIMER消息。因此timer消息是个同步消息,与鼠标与键盘的输入一样通过getmesssage获取到消息之后在dispatch到对应的窗口中。定时器还是一种系统资源,若不再需要需要释放。故一下两个API成对使用,调用KillTimer时会清除掉消息队列里边的所有对应的WM_TIMER消息。
//设置定时器
UINT SetTimer(
HWND hWnd , //目标窗口句柄,或者lpTimerFunc的参数
UINT nIDEvent, //定时器的ID,自己定义,当为0时不指定id,由系统返回一个id,通过id管理(kill)定时器
UINT uElapse, //定时时间
TIMERPROC lpTimerFunc //回调处理函数
);
//释放定时器
BOOL KillTimer(
HWND hWnd, //目标窗口句柄
UINT uIDEvent //定时器的ID,自己定义
);
使用定时器通常要么通过窗口的消息处理函数处理定时器消息(方法一),要么通过设置的回调函数处理(方法二、方法三)。
方法一:
/*-----------------------------------------
BEEPER1.C -- Timer Demo Program No. 1
(c) Charles Petzold, 1998
-----------------------------------------*/
#include <windows.h>
//用宏定义定时器id
#define ID_TIMER 1
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
//建立框架
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Beeper1") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Beeper1 Timer Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static BOOL fFlipFlop = FALSE ;
HBRUSH hBrush ;
HDC hdc ;
PAINTSTRUCT ps ;
RECT rc ;
switch (message)
{
case WM_CREATE: //窗口建立时创建一个定时器
SetTimer (hwnd, ID_TIMER, 1000, NULL) ;
return 0 ;
case WM_TIMER : //收到定时器消息
MessageBeep (-1) ; //发声
fFlipFlop = !fFlipFlop ; //置反
InvalidateRect (hwnd, NULL, FALSE) ; //刷新界面
return 0 ;
case WM_PAINT : //根据fFlipFlop来选择用蓝色或者红色填充客户区
hdc = BeginPaint (hwnd, &ps) ;
GetClientRect (hwnd, &rc) ;
hBrush = CreateSolidBrush (fFlipFlop ? RGB(255,0,0) : RGB(0,0,255)) ;
FillRect (hdc, &rc, hBrush) ;
EndPaint (hwnd, &ps) ;
DeleteObject (hBrush) ;
return 0 ;
case WM_DESTROY : //关闭窗口的时候关闭定时器
KillTimer (hwnd, ID_TIMER) ;
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
方法二:
/*----------------------------------------
BEEPER2.C -- Timer Demo Program No. 2
(c) Charles Petzold, 1998
----------------------------------------*/
#include <windows.h>
//用宏定义定时器id
#define ID_TIMER 1
//除了窗口消息的回调函数,还有定时器消息的回调函数
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
VOID CALLBACK TimerProc (HWND, UINT, UINT, DWORD ) ;
//基本窗口结构
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Beeper2") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Beeper2 Timer Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE: //窗口建立的时候也建立定时器,并设置处理函数
SetTimer (hwnd, ID_TIMER, 1000, TimerProc) ;
return 0 ;
case WM_DESTROY: //销毁窗口的时候也销毁定时器
KillTimer (hwnd, ID_TIMER) ;
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
//hwnd为settimer时的hwnd message总是为WM_TIMER,iTimerID为定时器id,dwTime为GetTickCount值
VOID CALLBACK TimerProc (HWND hwnd, UINT message, UINT iTimerID, DWORD dwTime)
{
static BOOL fFlipFlop = FALSE ;
HBRUSH hBrush ;
HDC hdc ;
RECT rc ;
//发声
MessageBeep (-1) ;
//取反
fFlipFlop = !fFlipFlop ;
//获取客户区
GetClientRect (hwnd, &rc) ;
//根据fFlipFlop分别在客户区中填入红色和蓝色
hdc = GetDC (hwnd) ;
hBrush = CreateSolidBrush (fFlipFlop ? RGB(255,0,0) : RGB(0,0,255)) ;
FillRect (hdc, &rc, hBrush) ;
ReleaseDC (hwnd, hdc) ;
DeleteObject (hBrush) ;
}
来源:CSDN
作者:pokeyode
链接:https://blog.csdn.net/pokeyode/article/details/73237058