问题
I am trying to create a generator that returns numbers in a given range that pass a particular test given by a function foo
. However I would like the numbers to be tested in a random order. The following code will achieve this:
from random import shuffle
def MyGenerator(foo, num):
order = list(range(num))
shuffle(order)
for i in order:
if foo(i):
yield i
The Problem
The problem with this solution is that sometimes the range will be quite large (num
might be of the order 10**8
and upwards). This function can become slow, having such a large list in memory. I have tried to avoid this problem, with the following code:
from random import randint
def MyGenerator(foo, num):
tried = set()
while len(tried) <= num - 1:
i = randint(0, num-1)
if i in tried:
continue
tried.add(i)
if foo(i):
yield i
This works well most of the time, since in most cases num
will be quite large, foo
will pass a reasonable number of numbers and the total number of times the __next__
method will be called will be relatively small (say, a maximum of 200 often much smaller). Therefore its reasonable likely we stumble upon a value that passes the foo
test and the size of tried
never gets large. (Even if it only passes 10% of the time, we wouldn't expect tried
to get larger than about 2000 roughly.)
However, when num
is small (close to the number of times that the __next__
method is called, or foo
fails most of the time, the above solution becomes very inefficient - randomly guessing numbers until it guesses one that isn't in tried
.
My attempted solution...
I was hoping to use some kind of function that maps the numbers 0,1,2,..., n
onto themselves in a roughly random way. (This isn't being used for any security purposes and so doesn't matter if it isn't the most 'random' function in the world). The function here (Create a random bijective function which has same domain and range) maps signed 32-bit integers onto themselves, but I am not sure how to adapt the mapping to a smaller range. Given num
I don't even need a bijection on 0,1,..num
just a value of n
larger than and 'close' to num
(using whatever definition of close you see fit). Then I can do the following:
def mix_function_factory(num):
# something here???
def foo(index):
# something else here??
return foo
def MyGenerator(foo, num):
mix_function = mix_function_factory(num):
for i in range(num):
index = mix_function(i)
if index <= num:
if foo(index):
yield index
(so long as the bijection isn't on a set of numbers massively larger than num
the number of times index <= num
isn't True will be small).
My Question
Can you think of one of the following:
- A potential solution for
mix_function_factory
or even a few other potential functions formix_function
that I could attempt to generalise for different values ofnum
? - A better way of solving the original problem?
Many thanks in advance....
回答1:
The problem is basically generating a random permutation of the integers in the range 0..n-1
.
Luckily for us, these numbers have a very useful property: they all have a distinct value modulo n
. If we can apply some mathemical operations to these numbers while taking care to keep each number distinct modulo n
, it's easy to generate a permutation that appears random. And the best part is that we don't need any memory to keep track of numbers we've already generated, because each number is calculated with a simple formula.
Examples of operations we can perform on every number x
in the range include:
- Addition: We can add any integer
c
tox
. - Multiplication: We can multiply
x
with any numberm
that shares no prime factors withn
.
Applying just these two operations on the range 0..n-1
already gives quite satisfactory results:
>>> n = 7
>>> c = 1
>>> m = 3
>>> [((x+c) * m) % n for x in range(n)]
[3, 6, 2, 5, 1, 4, 0]
Looks random, doesn't it?
If we generate c
and m
from a random number, it'll actually be random, too. But keep in mind that there is no guarantee that this algorithm will generate all possible permutations, or that each permutation has the same probability of being generated.
Implementation
The difficult part about the implementation is really just generating a suitable random m
. I used the prime factorization code from this answer to do so.
import random
# credit for prime factorization code goes
# to https://stackoverflow.com/a/17000452/1222951
def prime_factors(n):
gaps = [1,2,2,4,2,4,2,4,6,2,6]
length, cycle = 11, 3
f, fs, next_ = 2, [], 0
while f * f <= n:
while n % f == 0:
fs.append(f)
n /= f
f += gaps[next_]
next_ += 1
if next_ == length:
next_ = cycle
if n > 1: fs.append(n)
return fs
def generate_c_and_m(n, seed=None):
# we need to know n's prime factors to find a suitable multiplier m
p_factors = set(prime_factors(n))
def is_valid_multiplier(m):
# m must not share any prime factors with n
factors = prime_factors(m)
return not p_factors.intersection(factors)
# if no seed was given, generate random values for c and m
if seed is None:
c = random.randint(n)
m = random.randint(1, 2*n)
else:
c = seed
m = seed
# make sure m is valid
while not is_valid_multiplier(m):
m += 1
return c, m
Now that we can generate suitable values for c
and m
, creating the permutation is trivial:
def random_range(n, seed=None):
c, m = generate_c_and_m(n, seed)
for x in range(n):
yield ((x + c) * m) % n
And your generator function can be implemented as
def MyGenerator(foo, num):
for x in random_range(num):
if foo(x):
yield x
回答2:
That may be a case where the best algorithm depends on the value of num
, so why not using 2 selectable algorithms wrapped in one generator ?
you could mix your shuffle
and set
solutions with a threshold on the value of num
. That's basically assembling your 2 first solutions in one generator:
from random import shuffle,randint
def MyGenerator(foo, num):
if num < 100000 # has to be adjusted by experiments
order = list(range(num))
shuffle(order)
for i in order:
if foo(i):
yield i
else: # big values, few collisions with random generator
tried = set()
while len(tried) < num:
i = randint(0, num-1)
if i in tried:
continue
tried.add(i)
if foo(i):
yield i
The randint
solution (for big values of num
) works well because there aren't so many repeats in the random generator.
回答3:
Getting the best performance in Python is much trickier than in lower-level languages. For example, in C, you can often save a little bit in hot inner loops by replacing a multiplication by a shift. The overhead of python bytecode-orientation erases this. Of course, this changes again when you consider which variant of "python" you're targetting (pypy? numpy? cython?)- you really have to write your code based on which one you're using.
But even more important is arranging operations to avoid serialized dependencies, since all CPUs are superscalar these days. Of course, real compilers know about this, but it still matters when choosing an algorithm.
One of the easiest ways to gain a little bit over existing answers would be by by generating numbers in chunks using numpy.arange() and applying the ((x + c) * m) % n
to the numpy ndarray directly. Every python-level loop that can be avoided helps.
If the function can be applied directly to numpy ndarrays, that might even better. Of course, a sufficiently-small function in python will be dominated by function-call overhead anyway.
The best fast random-number-generator today is PCG. I wrote a pure-python port here but concentrated on flexibility and ease-of-understanding rather than speed.
Xoroshiro128+ is second-best-quality and faster, but less informative to study.
Python's (and many others') default choice of Mersenne Twister is among the worst.
(there's also something called splitmix64 which I don't know enough about to place - some people say it's better than xoroshiro128+, but it has a period problem - of course, you might want that here)
Both default-PCG and xoroshiro128+ use a 2N-bit state to generate N-bit numbers. This is generally desirable, but means numbers will be repeated. PCG has alternate modes that avoid this, however.
Of course, much of this depends on whether num
is (close to) a power of 2. In theory, PCG variants can be created for any bit width, but currently only various word sizes are implemented since you'd need explicit masking. I'm not sure exactly how to generate the parameters for new bit sizes (perhaps it's in the paper?), but they can be tested simply by doing a period/2 jump and verifying that the value is different.
Of course, if you're only making 200 calls to the RNG, you probably don't actually need to avoid duplicates on the math side.
Alternatively, you could use an LFSR, which does exist for every bit size (though note that it never generates the all-zeros value (or equivalently, the all-ones value)). LFSRs are serial and (AFAIK) not jumpable, and thus can't be easily split across multiple tasks. Edit: I figured out that this is untrue, simply represent the advance step as a matrix, and exponentiate it to jump.
Note that LFSRs do have the same obvious biases as simply generating numbers in sequential order based on a random start point - for example, if rng_outputs[a:b] all fail your foo
function, then rng_outputs[b]
will be much more likely as a first output regardless of starting point. PCG's "stream" parameter avoids this by not generating numbers in the same order.
Edit2: I have completed what I thought was a "brief project" implementing LFSRs in python, including jumping, fully tested.
来源:https://stackoverflow.com/questions/49956883/efficient-random-generator-for-very-large-range-in-python