问题
I am trying to compile a program which includes the graphics.h
header file for C. I have added the graphics.h
and winbgim.h
header files in the include folder and also libbgi.a
to lib folder.
Just for testing, I made a simple hello world program and included the graphics.h
header file.
But on compiling I got the following error:
In file included from firstc.c:2:0: c:\mingw\bin../lib/gcc/mingw32/4.7.1/../../../../include/graphics.h:30:59: fatal error: sstream: No such file or directory compilation terminated.
I tried to search in other forums as well, where the same question had been asked, but could not get an answer.
Another question, I came across other graphic options for C and C++ like openGL and DirectX. Should I learn these instead of graphics.h?
回答1:
graphics.h
is a non-standard header. Most likely it refers to the old BGI graphics library of the Turbo C DOS compiler. It will only work on that particular compiler. And of course DOS is a completely obsolete OS nowadays.
If you are interested in 3D graphics programming, then OpenGL and/or DirectX are indeed better, modern alternatives, supported by many compilers.
回答2:
If you try to compile the source code with including “graphics.h” in code::blocks IDE you have to setup winBGIm
library.
- Download
WinBGIm
from http://winbgim.codecutter.org/ or use (direct link) - Extract it.
- Open
graphics.h
, go to line302
changeint right=0
toint top=0
- Copy
graphics.h
andwinbgim.h
files in include folder of your compiler directory. - Copy
libbgi.a
to lib folder of your compiler directory - In code::blocks open
Settings
>>Compiler and debugger
>>linker settings
- Click
Add
button in link libraries part, browse and selectlibbgi.a
file - In right part (ie. other linker options) paste commands
-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
- Click
Ok
You can also check this video tutorial.
回答3:
When you're compiling a C source code having graphics.h header file, you'll need to change the file extension to .cpp. Without doing that, you'll get “fatal error: sstream : no such file directory” error.
So, simply change the .c extension to .cpp. Here's a step-by-step procedure to compiling graphics.h source code if you're using Code::Blocks to run the code.
回答4:
The sstream error occurs only when you are compiling using gcc not g++ , try using g++ or converting the program to c++ , as far as i know ( since i'm new to this language but i've faced this error before ) so goodluck with that
回答5:
If top answer doesn't work, and you are getting:
error: narrowing conversion of 'x' from 'int' to 'short unsigned int'
your graphics window just doesn't appear
following this tutorial and using the bug fixed headers/libraries (
winBGIm(bug-free).rar
) in the provided winBGIm source link, worked for me in Windows 10.
Mirror to winBGIm(bug-free_.rar)
compiling with: g++ example.cpp -Wall -m32 -std=c++11 -pedantic -g -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32 -o example.exe
来源:https://stackoverflow.com/questions/27839752/error-due-to-includegraphics-h