问题
In the update section of this code, only the first bat that gets made is affected by update() in class Bat()... Outside of main loop:
START_BAT_COUNT = 30
BAT_IMAGE_PATH = os.path.join( 'Sprites', 'Bat_enemy', 'Bat-1.png' )
bat_image = pygame.image.load(BAT_IMAGE_PATH).convert_alpha()
bat_image = pygame.transform.scale(bat_image, (80, 70))
class Bat(pygame.sprite.Sprite):
def __init__(self, bat_x, bat_y, bat_image, bat_health):
pygame.sprite.Sprite.__init__(self)
self.bat_health = bat_health
self.image = bat_image
self.rect = self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image)
self.rect.topleft = (bat_x, bat_y)
def update(self):
self.bat_health -= 1
if self.bat_health < 0:
new_bat.kill()
all_bats = pygame.sprite.Group()
for i in range(START_BAT_COUNT):
bat_x = (random.randint(0, 600))
bat_y = (random.randint(0, 600))
bat_health = 5
new_bat = Bat(bat_x, bat_y, bat_image, bat_health)
all_bats.add(new_bat)
Inside main loop...
all_bats.update()
all_bats.draw(display)
Any help would be great! Thanks.
来源:https://stackoverflow.com/questions/60888593/updating-multiple-items-in-a-class-not-just-one