I have added one label in my nib file, then its required to have top-left alignment for that lable. As I am providing text at runtime so its not sure that how much lines there are. So if text contains only single line then it appears as vertical-center aligned. That alignment is not matching with my respective lable in front of it.
For example:

Which is looking odd :(
Is there any way where i can set label text proper to Top-Left alignment?
Rather than re-explaining, I will link to this rather extensive & highly rated question/answer:
Vertically align text to top within a UILabel
The short answer is no, Apple didn't make this easy, but it is possible by changing the frame size.
It's fairly easy to do. Create a UILabel
sublcass with a verticalAlignment
property and override textRectForBounds:limitedToNumberOfLines
to return the correct bounds for a top, middle or bottom vertical alignment. Here's the code:
SOLabel.h
#import <UIKit/UIKit.h>
typedef enum
{
VerticalAlignmentTop = 0, // default
VerticalAlignmentMiddle,
VerticalAlignmentBottom,
} VerticalAlignment;
@interface SOLabel : UILabel
@property (nonatomic, readwrite) VerticalAlignment verticalAlignment;
@end
SOLabel.m
@implementation SOLabel
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (!self) return nil;
// set inital value via IVAR so the setter isn't called
_verticalAlignment = VerticalAlignmentTop;
return self;
}
-(VerticalAlignment) verticalAlignment
{
return _verticalAlignment;
}
-(void) setVerticalAlignment:(VerticalAlignment)value
{
_verticalAlignment = value;
[self setNeedsDisplay];
}
// align text block according to vertical alignment settings
-(CGRect)textRectForBounds:(CGRect)bounds
limitedToNumberOfLines:(NSInteger)numberOfLines
{
CGRect rect = [super textRectForBounds:bounds
limitedToNumberOfLines:numberOfLines];
CGRect result;
switch (_verticalAlignment)
{
case VerticalAlignmentTop:
result = CGRectMake(bounds.origin.x, bounds.origin.y,
rect.size.width, rect.size.height);
break;
case VerticalAlignmentMiddle:
result = CGRectMake(bounds.origin.x,
bounds.origin.y + (bounds.size.height - rect.size.height) / 2,
rect.size.width, rect.size.height);
break;
case VerticalAlignmentBottom:
result = CGRectMake(bounds.origin.x,
bounds.origin.y + (bounds.size.height - rect.size.height),
rect.size.width, rect.size.height);
break;
default:
result = bounds;
break;
}
return result;
}
-(void)drawTextInRect:(CGRect)rect
{
CGRect r = [self textRectForBounds:rect
limitedToNumberOfLines:self.numberOfLines];
[super drawTextInRect:r];
}
@end
The SOLabel works for me.
Swift 1:
class UIVerticalAlignLabel: UILabel {
enum VerticalAlignment : Int {
case VerticalAlignmentTop = 0
case VerticalAlignmentMiddle = 1
case VerticalAlignmentBottom = 2
}
var verticalAlignment : VerticalAlignment = .VerticalAlignmentTop {
didSet {
setNeedsDisplay()
}
}
required init(coder aDecoder: NSCoder){
super.init(coder: aDecoder)
}
override func textRectForBounds(bounds: CGRect, limitedToNumberOfLines: Int) -> CGRect {
let rect = super.textRectForBounds(bounds, limitedToNumberOfLines: limitedToNumberOfLines)
switch(verticalAlignment) {
case .VerticalAlignmentTop:
return CGRectMake(bounds.origin.x, bounds.origin.y, rect.size.width, rect.size.height)
case .VerticalAlignmentMiddle:
return CGRectMake(bounds.origin.x, bounds.origin.y + (bounds.size.height - rect.size.height) / 2, rect.size.width, rect.size.height)
case .VerticalAlignmentBottom:
return CGRectMake(bounds.origin.x, bounds.origin.y + (bounds.size.height - rect.size.height), rect.size.width, rect.size.height)
default:
return bounds
}
}
override func drawTextInRect(rect: CGRect) {
let r = self.textRectForBounds(rect, limitedToNumberOfLines: self.numberOfLines)
super.drawTextInRect(r)
}
}
Swift 3:
This version has been updated from the original to allow support for RTL languages:
public class VerticalAlignLabel: UILabel {
enum VerticalAlignment {
case top
case middle
case bottom
}
var verticalAlignment : VerticalAlignment = .top {
didSet {
setNeedsDisplay()
}
}
override public func textRect(forBounds bounds: CGRect, limitedToNumberOfLines: Int) -> CGRect {
let rect = super.textRect(forBounds: bounds, limitedToNumberOfLines: limitedToNumberOfLines)
if UIView.userInterfaceLayoutDirection(for: .unspecified) == .rightToLeft {
switch verticalAlignment {
case .top:
return CGRect(x: self.bounds.size.width - rect.size.width, y: bounds.origin.y, width: rect.size.width, height: rect.size.height)
case .middle:
return CGRect(x: self.bounds.size.width - rect.size.width, y: bounds.origin.y + (bounds.size.height - rect.size.height) / 2, width: rect.size.width, height: rect.size.height)
case .bottom:
return CGRect(x: self.bounds.size.width - rect.size.width, y: bounds.origin.y + (bounds.size.height - rect.size.height), width: rect.size.width, height: rect.size.height)
}
} else {
switch verticalAlignment {
case .top:
return CGRect(x: bounds.origin.x, y: bounds.origin.y, width: rect.size.width, height: rect.size.height)
case .middle:
return CGRect(x: bounds.origin.x, y: bounds.origin.y + (bounds.size.height - rect.size.height) / 2, width: rect.size.width, height: rect.size.height)
case .bottom:
return CGRect(x: bounds.origin.x, y: bounds.origin.y + (bounds.size.height - rect.size.height), width: rect.size.width, height: rect.size.height)
}
}
}
override public func drawText(in rect: CGRect) {
let r = self.textRect(forBounds: rect, limitedToNumberOfLines: self.numberOfLines)
super.drawText(in: r)
}
}
In your code
label.text = @"some text";
[label sizeToFit];
Beware that if you use that in table cells or other views that get recycled with different data, you'll need to store the original frame somewhere and reset it before calling sizeToFit.
I found another solution for the same problem. I used UITextView
instead of UILabel
and switched editable()
function to false
.
I was also having this problem but what I found was the the order in which you set the UILabel's properties and methods matters!
If you call [label sizeToFit]
before label.font = [UIFont fontWithName:@"Helvetica" size:14];
then the text does not align to the top but if you swap them around then it does!
I also noticed that setting the text first makes a difference too.
Hope this helps.
As you are using the interface builder, set the constraints for your label (be sure to set the height and width as well). Then in the Size Inspector, check the height for the label. There you will want it to read >= instead of =. Then in the implementation for that view controller, set the number of lines to 0 (can also be done in IB) and set the label [label sizeToFit]; and as your text gains length, the label will grow in height and keep your text in the upper left.
Solution with SoLabel works , Thanks.
Bellow I have added monotouch version:
public class UICustomLabel : UILabel
{
private UITextVerticalAlignment _textVerticalAlignment;
public UICustomLabel()
{
TextVerticalAlignment = UITextVerticalAlignment.Top;
}
public UITextVerticalAlignment TextVerticalAlignment
{
get
{
return _textVerticalAlignment;
}
set
{
_textVerticalAlignment = value;
SetNeedsDisplay();
}
}
public override void DrawText(RectangleF rect)
{
var bound = TextRectForBounds(rect, Lines);
base.DrawText(bound);
}
public override RectangleF TextRectForBounds(RectangleF bounds, int numberOfLines)
{
var rect = base.TextRectForBounds(bounds, numberOfLines);
RectangleF resultRect;
switch (TextVerticalAlignment)
{
case UITextVerticalAlignment.Top:
resultRect = new RectangleF(bounds.X, bounds.Y, rect.Size.Width, rect.Size.Height);
break;
case UITextVerticalAlignment.Middle:
resultRect = new RectangleF(bounds.X,
bounds.Y + (bounds.Size.Height - rect.Size.Height)/2,
rect.Size.Width, rect.Size.Height);
break;
case UITextVerticalAlignment.Bottom:
resultRect = new RectangleF(bounds.X,
bounds.Y + (bounds.Size.Height - rect.Size.Height),
rect.Size.Width, rect.Size.Height);
break;
default:
resultRect = bounds;
break;
}
return resultRect;
}
}
public enum UITextVerticalAlignment
{
Top = 0, // default
Middle,
Bottom
}
The simplest and easiest way is to embed Label in StackView and setting StackView's Axis to Horizontal, Alignment to Top in Attribute Inspector from Storyboard like shown here.
If what you need is non-editable text that by default starts at the top left corner you can simply use a Text View instead of a label and then set its state to non-editable, like this:
textview.isEditable = false
Way easier than messing with the labels...
Cheers!
Building on top of totiG's awesome answer, I have created an IBDesignable class that makes it extremely easy to customize a UILabel's vertical alignment right from the StoryBoard. Just make sure that you set your UILabel's class to 'VerticalAlignLabel' from the StoryBoard identity inspector. If the vertical alignment doesn't take effect, go to Editor->Refresh All Views which should do the trick.
How it works: Once you set your UILabel's class correctly, the storyboard should show you an input field that takes an integer (alignment code).
Update: I've added support for centered labels ~Sev
Enter 0 for Top Alignment
Enter 1 for Middle Alignment
Enter 2 for Bottom Alignment
@IBDesignable class VerticalAlignLabel: UILabel {
@IBInspectable var alignmentCode: Int = 0 {
didSet {
applyAlignmentCode()
}
}
func applyAlignmentCode() {
switch alignmentCode {
case 0:
verticalAlignment = .top
case 1:
verticalAlignment = .topcenter
case 2:
verticalAlignment = .middle
case 3:
verticalAlignment = .bottom
default:
break
}
}
override func awakeFromNib() {
super.awakeFromNib()
self.applyAlignmentCode()
}
override func prepareForInterfaceBuilder() {
super.prepareForInterfaceBuilder()
self.applyAlignmentCode()
}
enum VerticalAlignment {
case top
case topcenter
case middle
case bottom
}
var verticalAlignment : VerticalAlignment = .top {
didSet {
setNeedsDisplay()
}
}
override public func textRect(forBounds bounds: CGRect, limitedToNumberOfLines: Int) -> CGRect {
let rect = super.textRect(forBounds: bounds, limitedToNumberOfLines: limitedToNumberOfLines)
if #available(iOS 9.0, *) {
if UIView.userInterfaceLayoutDirection(for: .unspecified) == .rightToLeft {
switch verticalAlignment {
case .top:
return CGRect(x: self.bounds.size.width - rect.size.width, y: bounds.origin.y, width: rect.size.width, height: rect.size.height)
case .topcenter:
return CGRect(x: self.bounds.size.width - (rect.size.width / 2), y: bounds.origin.y, width: rect.size.width, height: rect.size.height)
case .middle:
return CGRect(x: self.bounds.size.width - rect.size.width, y: bounds.origin.y + (bounds.size.height - rect.size.height) / 2, width: rect.size.width, height: rect.size.height)
case .bottom:
return CGRect(x: self.bounds.size.width - rect.size.width, y: bounds.origin.y + (bounds.size.height - rect.size.height), width: rect.size.width, height: rect.size.height)
}
} else {
switch verticalAlignment {
case .top:
return CGRect(x: bounds.origin.x, y: bounds.origin.y, width: rect.size.width, height: rect.size.height)
case .topcenter:
return CGRect(x: (self.bounds.size.width / 2 ) - (rect.size.width / 2), y: bounds.origin.y, width: rect.size.width, height: rect.size.height)
case .middle:
return CGRect(x: bounds.origin.x, y: bounds.origin.y + (bounds.size.height - rect.size.height) / 2, width: rect.size.width, height: rect.size.height)
case .bottom:
return CGRect(x: bounds.origin.x, y: bounds.origin.y + (bounds.size.height - rect.size.height), width: rect.size.width, height: rect.size.height)
}
}
} else {
// Fallback on earlier versions
return rect
}
}
override public func drawText(in rect: CGRect) {
let r = self.textRect(forBounds: rect, limitedToNumberOfLines: self.numberOfLines)
super.drawText(in: r)
}
}
you can also just change your UILabel to UITextView, because they basically do the same thing except the advantage of UITextView is that text is automatically aligned to the top left
For iOS 7 that's what i made and worked for me
@implementation UILabel (VerticalAlign)
- (void)alignTop
{
CGSize boundingRectSize = CGSizeMake(self.frame.size.width, CGFLOAT_MAX);
NSDictionary *attributes = @{NSFontAttributeName : self.font};
CGRect labelSize = [self.text boundingRectWithSize:boundingRectSize options:NSStringDrawingUsesLineFragmentOrigin | NSStringDrawingUsesFontLeading
attributes:attributes
context:nil];
int numberOfLines= ceil(labelSize.size.height / self.font.lineHeight);
CGRect newFrame = self.frame;
newFrame.size.height = numberOfLines * self.font.lineHeight;
self.frame = newFrame;
}
- (void)alignBottom
{
CGSize boundingRectSize = CGSizeMake(self.frame.size.width, CGFLOAT_MAX);
NSDictionary *attributes = @{NSFontAttributeName : self.font};
CGRect labelSize = [self.text boundingRectWithSize:boundingRectSize options:NSStringDrawingUsesLineFragmentOrigin | NSStringDrawingUsesFontLeading
attributes:attributes
context:nil];
int numberOfLines= ceil(labelSize.size.height / self.font.lineHeight);
int numberOfNewLined = (self.frame.size.height/self.font.lineHeight) - numberOfLines;
NSMutableString *newLines = [NSMutableString string];
for(int i=0; i< numberOfNewLined; i++){
[newLines appendString:@"\n"];
}
[newLines appendString:self.text];
self.text = [newLines mutableCopy];
}
Swift 2.0: : Using UILabel Extension
Make constant enum values in a empty Swift file.
// AppRef.swift
import UIKit
import Foundation
enum UILabelTextPositions : String {
case VERTICAL_ALIGNMENT_TOP = "VerticalAlignmentTop"
case VERTICAL_ALIGNMENT_MIDDLE = "VerticalAlignmentMiddle"
case VERTICAL_ALIGNMENT_BOTTOM = "VerticalAlignmentBottom"
}
Using UILabel Extension:
Make a empty Swift class and name it. Add the following.
// AppExtensions.swift
import Foundation
import UIKit
extension UILabel{
func makeLabelTextPosition (sampleLabel :UILabel?, positionIdentifier : String) -> UILabel
{
let rect = sampleLabel!.textRectForBounds(bounds, limitedToNumberOfLines: 0)
switch positionIdentifier
{
case "VerticalAlignmentTop":
sampleLabel!.frame = CGRectMake(bounds.origin.x+5, bounds.origin.y, rect.size.width, rect.size.height)
break;
case "VerticalAlignmentMiddle":
sampleLabel!.frame = CGRectMake(bounds.origin.x+5,bounds.origin.y + (bounds.size.height - rect.size.height) / 2,
rect.size.width, rect.size.height);
break;
case "VerticalAlignmentBottom":
sampleLabel!.frame = CGRectMake(bounds.origin.x+5, bounds.origin.y + (bounds.size.height - rect.size.height),rect.size.width, rect.size.height);
break;
default:
sampleLabel!.frame = bounds;
break;
}
return sampleLabel!
}
}
Usage :
myMessageLabel.makeLabelTextPosition(messageLabel, positionIdentifier: UILabelTextPositions.VERTICAL_ALIGNMENT_TOP.rawValue)
Swift 3 version of @totiG's answer
class UIVerticalAlignLabel: UILabel {
enum VerticalAlignment : Int {
case VerticalAlignmentTop = 0
case VerticalAlignmentMiddle = 1
case VerticalAlignmentBottom = 2
}
@IBInspectable var verticalAlignment : VerticalAlignment = .VerticalAlignmentTop {
didSet {
setNeedsDisplay()
}
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func textRect(forBounds bounds: CGRect, limitedToNumberOfLines: Int) -> CGRect {
let rect = super.textRect(forBounds: bounds, limitedToNumberOfLines: limitedToNumberOfLines)
switch(verticalAlignment) {
case .VerticalAlignmentTop:
return CGRect(x: bounds.origin.x, y: bounds.origin.y, width: rect.size.width, height: rect.size.height)
case .VerticalAlignmentMiddle:
return CGRect(x: bounds.origin.x, y: bounds.origin.y + (bounds.size.height - rect.size.height) / 2, width: rect.size.width, height: rect.size.height)
case .VerticalAlignmentBottom:
return CGRect(x: bounds.origin.x, y: bounds.origin.y + (bounds.size.height - rect.size.height), width: rect.size.width, height: rect.size.height)
}
}
override func drawText(in rect: CGRect) {
let r = self.textRect(forBounds: rect, limitedToNumberOfLines: self.numberOfLines)
super.drawText(in: r)
}
}
来源:https://stackoverflow.com/questions/7192088/how-to-set-top-left-alignment-for-uilabel-for-ios-application