html 小鸟游戏

杀马特。学长 韩版系。学妹 提交于 2020-03-23 13:17:31

3 月,跳不动了?>>>

js

var canvas=document.getElementById('canvas');
var c =canvas.getContext('2d');
//Bird类,Obstacle类,FlappyBird类 (主要类)
function Bird(x,y,image){
	this.x=x,
	this.y=y,
	this.width=image.width/2,
	this.height=image.height,
	this.image=image;
	this.draw=function(context,state){
		if(state==='up'){
			context.drawImage(image,0,0,this.width,this.height,this.x,this.y,this.width,this.height);
		}
		else{
			context.drawImage(image,this.width,0,this,width,this.height,this.x,this.y,this.width,this.height);
		}
	}
};

function Obstacle(x,y,h,image){
	this.x=x,
	this.y=y,
	this.width=image.width/2,
	this.height=h,
	this.flypast=false;
	this.draw=function(context,state){
		if(state==='up'){
			context.drawImage(image,0,0,this.width,this.height,this.x,this.y,this.width,this.height);
		}
		else{
			context.drawImage(image,this.width,image.height-this.height,this,width,this.height,this.x,this.y,this.width,this.height);
		}
	}
};
//FlappyBird类包括游戏主要参数及运行函数
function FlappyBird(){}
FlappyBird.prototype={
	bird:null,
	bg:null,
	obs:null,
	obsList:[],

	mapWidth:340,
	mapHeight:453,
	startX:90,
	startY:255,
	obsDistance:150,
	obsSpeed:2,
	obsInterval:2000,
	usSpeed:8,
	downSpeed:3,
	line:56,
	score:0,
	touch:false,
	gameOver:false,
//产生游戏主要的画面
	CreateMap:function(){
		this.bg=new Image();
		//背景
		this.bg.src='img/bg.png';
		var starBg=new Image();
		starBg.src='img/start.jpg';
		starBg.onload=function(){
			c.drawImage(starBg,0,0);
		};
		//鸟
		var image=new Image();
		image.src='img/bird.png';
		image.onload=function(){
			this.bird=new Bird(this.startX,this.startY,image);
		}.bind(this);
		//障碍物
		this.obs=new Image();
		this.obs.src='img/obs.png';
		this.obs.onload=function(){
			var h=100;
			var h2=this.mapHeight-h-this.obsDistance;
			var obs1=new Obstacle(this.mapWidth,0,h,this.obs);
			var obs2=new Obstacle(this.mapWidth,this.mapHeight-h2,h2-this.line,this.obs);
			this.obsList.push(obs1);
			this.obsList.push(obs2);
		}.bind(this);
	},
	//随机产生障碍的高度
	CreateObs:function(){
		var h=Math.floor(Math.random()*(this.mapHeight-this.obsDistance-this.line));
		var h2=this.mapHeight-h-this.obsDistance;
		var obs1=new Obstacle(this.mapWidth,0,h,this.obs);
		var obs2=new Obstacle(this.mapWidth,this.mapHeight-h2,h2-this.line,this.obs);
		this.obsList.push(obs1);
		this.obsList.push(obs2);

		if(this.obsList[0].x<-this.obsList[0].width){
			this.obsList.splice(0,2);
		}

	},
	//画障碍物
	DrawObs:function(){
		c.fillStyle='#00ff00';
		for (var i=0;i<this.obsList.length;i++){
			this.obsList[i].x-=this.obsSpeed;
			if(i%2)
				this.obsList[i].draw(c,'up');
			else
				this.obsList[i].draw(c,'down');
		}
	},
	//计算分数
	CountScore:function(){
		if(this.obsList[0].x+this.obsList[0].width<this.startX&&this.obsList[0].flypast==false){
			this.score+=1;
			this.obsList[0].flypast=true;
		}
	},
	//显示分数
	ShowScore:function(){
		c.strokeStyle='#000';
		c.lineWidth=1;
		c.fillStyle='#fff';
		c.fillText(this.score,10,50);
		c.strokeText(this.score,10,50);
	},
	//检测碰撞
	CanMove: function(){
		if(this.bird.y<0|| this.bird.y>this.mapHeight-this.bird.height-this.line){
			this.gameOver=true;
		}else{
			var boundary=[{
				x:this.bird.x,
				y:this.bird.y
			},{
				x:this.bird.x+this.bird.width,
				y:this.bird.y
			},{
				x:this.bird.x,
				y:this.bird.y+this.bird.height
			},{
				x:this.bird.x+this.bird.width,
				y:this.bird.y+this.bird.height
			}];
			for (var i=0;i<this.obsList.length;i++){
				for(var j=0;j<4;j++){
					if(boundary[j].x>=this.obsList[i].x&& boundary[j].x<=this.obsList[i].x+this.obsList[i].width 
						&& boundary[j].y>=this.obsList[i].y && boundary[j].y<=this.obsList[i].y+this.obsList[i].height){
							this.gameOver=true;
							break;
						}
				}
				if (this.gameOver){
					break;
				}
			}
		}
	},
	CheckTouch:function(){
		if(this.touch){
			this.bird.y-=this.usSpeed;
			this.bird.draw(c,'up');
		}else{
			this.bird.y+=this.downSpeed;
			this.bird.draw(c,'down');
		}
	},
	//清理屏幕
	ClearScreen:function(){
		c.drawImage(this.bg,0,0);
	},
	ShowOver:function(){
		var overImg=new Image();
		overImg.src='img/over.png';
		overImg.onload=function(){
			c.drawImage(overImg,(this.mapWidth-overImg.width)/2,(this.mapHeight-overImg.height)/2-50);

		}.bind(this);
		return;
	}
};

var game=new FlappyBird();
var Speed=20;
var IsPlay=false;
var GameTime=null;
var btn_start;
window.onload=InitGame;

function InitGame(){
	c.font='3em 微软雅黑';
	game.CreateMap();
	canvas.onmousedown=function(){
		game.touch=true;
	}
	canvas.onmouseup=function(){
		game.touch=false;
	}
	canvas.onclick=function(){
		if(!IsPlay){
			IsPlay=true;
			GameTime=RunGame(Speed);
		}
	}
}
//运行游戏
function RunGame(Speed){
	var updateTime=setInterval(function(){
		game.CanMove();
		if(game.gameOver){
			game.ShowScore();
			clearInterval(updateTime);
			return;
		}
		game.ClearScreen();
		game.DrawObs();
		game.CheckTouch();
		game.CountScore();
		game.ShowScore();
	},speed);
	var obsTimer=setInterval(function(){
		if(game.gameOver){
			clearInterval(obsTimer);
			return;
		}
		game.CreateObs();
	},game.obsInterval);

}

html

<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8">
		<title>flappy bird</title>
	</head>
	<body>
		<canvas id="canvas" width="340" height="453" style="border: 2px solid #000;background:#fff;;"></canvas>
		<script src="bird.js" type="text/javascripte"></script>
	</body>
</html>
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