Keep constant number of visible circles in 3D animation

余生颓废 提交于 2020-03-02 08:07:30

问题


I have created a 3D animation with a perspective projection of white circles moving randomly in a fake 3D space projected on a 2D computer screen (GIF 1).

Since I need to keep the same number of visible circles, every time a circle disappears from the frame, I have to create a new visible one within the frame. To do so, I have written this piece of code:

  • First I created initial coordinates and the two angles of movements (spherical coordinates):

    for circle in circles:
    
        circle.position.xy = np.random.uniform(-25, 25, size=2)
        z = np.random.uniform(near_z, far_z)
    
        circle.position.z = z
        circle.position.x *= z/-50
        circle.position.y *= z/-50
    
        circle.theta_deg = np.random.rand(1) * 360
        circle.phi_deg = np.random.rand(1) * 360
    
        theta_rad = circle.theta_deg * np.pi / 180
        phi_rad = circle.phi_deg* np.pi / 180
    
    
        circle.dx = speed * np.sin(-phi_rad - theta_rad) / frameRate
        circle.dy = -speed * np.cos(phi_rad + theta_rad) / frameRate
        circle.dz = -speed * np.cos(theta_rad) / frameRate
    
    • Then, in the loop that plays the animation, and updates the position of each circle, I have put this condition following the same answer that was provided to the same kind of issue here:

      max_dist = max(abs(circle.position.x),abs(circle.position.y))
      limit_dist = 25 * abs((circle.position.z-near_z) / far_z)
      
      z_rel = np.random.uniform(near_z,far_z)
      
      if max_dist > limit_dist: 
          circle.position.x = np.random.uniform(-25, 25) * z_rel/far_z
          circle.position.y = np.random.uniform(-25, 25) * z_rel/far_z
      

I got a weird result as shown in GIF 2

What is wrong with my condition and how can I detect a circle that disappears from the frame and recreate one inside the frame?

来源:https://stackoverflow.com/questions/60435851/keep-constant-number-of-visible-circles-in-3d-animation

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