Clearing canvas with Canvas.drawColor()

我的未来我决定 提交于 2019-11-27 13:56:12

问题


i'm attempting to change the background image of a custom View with some success. the image will change but the problem is that i still see traces of the old image. when i attempt to clear the canvas before drawing the new image, it doesn't appear to work. i create a bitmap to store the image. when changing the image, i call Canvas.drawColor() before drawing the new image but the old image persists. i've tried drawColor(0), drawColor(Color.BLACK), c.drawColor(0, PorterDuff.Mode.CLEAR), and none of the above works. as such, i had to post this for review from more experienced minds than mine.

the actual code is as follows:

private int bgnd;
private boolean switching;

public void setBgnd(int incoming){
    switching = true;
    switch (incoming){

    case R.drawable.image1:
        bgnd = incoming;
        this.invalidate();
        break;

    case R.drawable.image2:
        bgnd = incoming;
        this.invalidate();
        break;

    }
}



protected void onDraw(Canvas c){
    if(switching == true){
        Bitmap b = BitmapFactory.decodeResource(getResources(), bgnd);
        c.drawColor(0, PorterDuff.Mode.CLEAR);
        c.drawBitmap(b, 0, 0, null);
        switching = false;

    }else{
        Bitmap b = BitmapFactory.decodeResource(getResources(), bgnd);
        c.drawBitmap(b, 0, 0, null);
    }
}

回答1:


Just like you, I struggled how to clear a top layer/surfaceview in my multiple layer/surfaceview app. After 2 days searching and coding, I found out my own way and this is how I cleared a canvas before drawing, you can use it when having multiple layers/surfaceviews. The background layer will not be covered with black, that is the trick.

Paint paint = new Paint();
paint.setXfermode(new PorterDuffXfermode(Mode.CLEAR));
canvas.drawPaint(paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC));
// start your own drawing



回答2:


Do you not need to also call invalidate() from within your onDraw method, so that changes made in that onDraw are updated on the screen?

The invalidate() in your switch will invoke your onDraw after you call setBgnd, but there's nothing saying to redraw after you've made changes to the Canvas.




回答3:


You can use Canvas's method drawRGB.




回答4:


I just meet this problem.

I solve it by repeating “..Drawxxx();Post();” for at least 3 times,it works well.

I guess ,“double buffering” is the reason,sometimes it is “trible buffering”.we need to repeat our drawing to make sure that each “buffer” is updated..



来源:https://stackoverflow.com/questions/4650755/clearing-canvas-with-canvas-drawcolor

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