问题
New to python and this might be a silly question, but how does one properly implement the repr method?
I wrote a quick little program to simulate a game of cards but I don't know what to write for the repr method. The repr method for the Card class was pretty straight forward, but I don't know what to do for the DeckOfCards class Here's my code:
import random
class Card:
'''Create a single card, by id number'''
# Class variables, created once for the class
suits = [ '\u2660', '\u2661', '\u2662', '\u2663' ]
ranks = [ 'A','2','3','4','5','6','7','8','9','10','J','Q','K' ]
def __init__(self, n=0):
# instance variables for _num, _rank, _suit, _value
if 0 <= n < 52:
self._num = n
self._rank = Card.ranks[n%13] # note referencing class vars
self._suit = Card.suits[n//13]
self._value = n%13 + 1
if self._rank == 'A':
self._value = 14
else: # invalid card indicators
self._rank = 'x'
self._suit = 'x'
self._value = -1
def __repr__(self):
return self._rank + self._suit
def __lt__(self,other):
return self._value < other._value
def __le__(self,other):
return self._value <= other._value
def __eq__(self,other):
return self._value == other._value
class DeckOfCards:
'''A Deck is a collection of cards'''
def __init__(self):
self._deck = [ Card(i) for i in range(52) ]
def __repr__(self):
return 'Deck : ', self._deck
def shuffle(self):
return random.shuffle(self._deck)
def deal_a_card(self, i=-1):
#that way player can choose where to draw from
return self._deck.pop(i)
def cards_left(self,count):
return len(self._deck)
new_deck = DeckOfCards()
Also, feel free to comment on anything you'd like, whether it be a design flaw or redundancy in code, literally anything. Thanks in advance!
回答1:
You should return a string type, for example in Deck:
def __repr__(self):
...
return 'Deck : '+str(self._deck)
回答2:
__repr__
ideally could return the representation of the object that you would use to create this instance.
From repr():
For many types, this function makes an attempt to return a string that would yield an object with the same value when passed to eval(), otherwise the representation is a string enclosed in angle brackets that contains the name of the type of the object together with additional information often including the name and address of the object.
回答3:
First, It should be noted that you don't have to implement the __repr__
method. Python provides a somewhat reasonable default (it'll at least tell you the type).
If you want to implement __repr__
, the "rule of thumb" is that where it makes sense, you should provide enough information about the object that a user could reconstruct it. In your case, there doesn't seem to be any real difference from one deck to another, so
def __repr__(self):
return 'Deck()'
might be a reasonable return value. This doesn't get the state right (after shuffling), but you don't provide an interface for constructing a deck in a particular state. If you did, it might look like:
def __repr__(self):
return 'Deck(%s)' % self._deck
来源:https://stackoverflow.com/questions/36323808/how-to-properly-implement-overload-repr