Unity学习笔记
改善2D游戏跳跃手感的代码
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Plane")
{
OnGround = true;
}
}
private void OnTriggerStay2D(Collider2D collision)
{
if (collision.tag == "Plane")
{
OnGround = true;
}
}
两个一起用
Collision2D 没有tag,不能直接Col.tag 得加一个gameobject.tag
来源:CSDN
作者:qq_43304755
链接:https://blog.csdn.net/qq_43304755/article/details/103753833