问题
I have been trying to make a JPanel
move with the arrow keys. It has not been working. I believe it is my inner class that extends the KeyAdapter
. I'm also not sure about the ActionListener
implemented were it is. The other class I have made does not matter since it is just the frame.
package jerryWorlds;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Jerry extends JPanel implements ActionListener{
int SizeX, SizeY, PosX, PosY, VelX, VelY;
Image img;
Timer time = new Timer(1, this);
public Jerry(){
ImageIcon i = new ImageIcon();
addKeyListener(new AL());
time.start();
img = i.getImage();
PosX = 375;
PosY = 250;
}
public void paint(Graphics g){
Graphics2D g2d = (Graphics2D)g;
g2d.fillRect(PosX, PosY, 50, 100);
}
public void actionPerformed(ActionEvent e) {
PosX = PosX + VelX;
repaint();
}
private class AL extends KeyAdapter{
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
System.out.println("YAY!");
if(key == KeyEvent.VK_LEFT)
VelX = -1;
else if(key == KeyEvent.VK_RIGHT)
VelX = 1;
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if(key == KeyEvent.VK_LEFT)
VelX = 0;
else if(key == KeyEvent.VK_RIGHT)
VelX = 0;
}
}
}
回答1:
- You will want to search this site for similar questions, as they usually have the same issue and same answer.
- They will tell you that focus is one problem since a component's KeyListener won't work unless it has focus.
- They will tell you that regardless you shouldn't use KeyListener at all but rather Key Bindings.
- They will tell you not to override
paint(...)
but ratherpaintComponent(...)
unless you are sure that you want to override painting of a component's borders and children (you don't). - They will tell you to be sure to call the super method inside of
paintComponent(...)
.
Also please have a look at this animation and key bindings example.
来源:https://stackoverflow.com/questions/17246443/moving-a-rectangle-in-jpanel-with-arrow-keys-using-keylistener