问题
I have created this simple fragment shader for achieving a vertical color gradient effect. But I find this to be taxing for my mobile device in full screen.
is there any way to optimize this?
here is the link to the code
http://glsl.heroku.com/e#13541.0
回答1:
You could do something like this instead.
vec2 position = (gl_FragCoord.xy / resolution.xy);
vec4 top = vec4(1.0, 0.0, 1.0, 1.0);
vec4 bottom = vec4(1.0, 1.0, 0.0, 1.0);
gl_FragColor = vec4(mix(bottom, top, position.y));
Example
You can further change the color yourself, I just used random colors.
You can even further eliminate calculating the x
but that's kinda overkill.
vec4 top = vec4(1.0, 0.0, 1.0, 1.0);
vec4 bottom = vec4(1.0, 1.0, 0.0, 1.0);
gl_FragColor = vec4(mix(bottom, top, (gl_FragCoord.y / resolution.y)));
来源:https://stackoverflow.com/questions/21083462/how-to-optimize-a-color-gradient-shader