friend AND inline method, what's the point ?

痞子三分冷 提交于 2019-11-27 11:50:40
Johannes Schaub - litb
friend inline bool operator==(MonitorObjectString& lhs, MonitorObjectString& rhs) { 
    return(lhs.fVal==rhs.fVal); 
}

is called friend definition. It will define the function as a non-member function of the namespace surrounding the class it appears in. Actually, the inline there is redundant: It's implicitly declared inline if it's a friend definition. Some pros and cons of it:

  • It makes the operator not visible to normal lookup. The only way you can call it is using argument dependent look-up. This will keep the namespace free of lots of operator declarations visible normally. Note that this will also disable the ability of calling it using implicit conversions to MonitorObjectString (because if both argument types do not match at the time of looking for candidates to be called, argument dependent look-up won't find the function).
  • The lookup for names starts in the scope of the class the friend definition appears in. This means that no long type-names or other names need to be written out. Just refer them as you would in a normal member function of the class.
  • As it is a friend, the function sees the internals of MonitorObjectString. But that's neither good nor bad. It depends on the situation. For example if there are functions getFVal() making the function friend is pretty pointless. Could use getFVal as-well then.

I used to like this friend definition style of operators, because they have direct access to class members, and appear within the class definition - so I could have "everything with one sight". Recently, however, I came to the conclusion that it's not always a good idea. If you can (and you should) implement the operator purely using public member functions of the class, you should make it a non-friend (and non-member) operator, defined in the same namespace of the class. It makes sure that if you change some implementation - but keep the interface of the class the same - the operator will still work and you have less cascading changes, because you know it can't access implementation details.

However, I prefer this style over writing member operators, because operator functions at namespace scope have the added features of being symmetric with their arguments: They don't treat the left side special, because both sides are just normal arguments and not object arguments that are bound to *this. If either the left or the right side is of the type of your class, the other side can be implicitly converted - regardless of whether it's left or right. For functions that are also defined without the friend definition syntax (traditionally, at namespace scope), you will have the feature of selectively including headers that make those operators available or not.

They aren't mutually exclusive. "friend" means the non-member function can access the private members of the class. "inline" means there is no function call invocation, the body of the function is duplicated (in assembly) at every call site.

Grammatically speaking...

The friend keyword is still needed to tell the compiler that this function is not a member of a class, EDIT: but instead a non-member function that can see the private members of the class.


However, this could have been implemented more cleanly like this:

/* friend */ inline bool operator ==(const MonitorObjectString& rhs) const
{ return fVal == rhs.fVal; }

(Of course, I'm assuming fVal is of a suitable type that can be compared without affecting its const-ness.)

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