Adding variables at build time in Xcode

邮差的信 提交于 2020-01-04 04:13:16

问题


I have some dynamic values I need to change based on the type of build I am doing in Xcode.

I have created 2 schemes DEV and PROD and set environment variables in each

I then consume these in code as follows

var serviceDomain: String {
    let envVar = ProcessInfo.processInfo.environment
    guard let value = envVar["APP_SERVICE_DOMAIN"] else { fatalError("Missing APP_SERVICE_DOMAIN enviroment variable") }
    return value
}

Is this the correct way to approach this?

Once an app is compiled, should these values now be bundled with it?

I have an issue in that once I've stopped my simulator, if I try to open an app built this way, it crashes and I suspect the environment variables aren't present anymore.

In short, I would like a build for dev that uses one set of variables and a build for release / production that uses another.


回答1:


You don't need environment variables at all!

Go to build settings and search for active compilation conditions:

Add DEBUG for Debug and RELEASE for Release as I have done here.

Then declare your variables. Let's say you want a to be 1 in release mode, and 2 in debug mode,

#if RELEASE
let a = 1
#elseif DEBUG
let a = 2
#endif

And that's it!

The compiler will choose one of the values to compile, depending on your scheme's Build Configuration. Here, it is debug, so 2 will be used:

More details on this #if thingy



来源:https://stackoverflow.com/questions/54194561/adding-variables-at-build-time-in-xcode

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