iOS/Objective C: Converting RGB Data to UIImage

耗尽温柔 提交于 2020-01-04 01:53:08

问题


i need help converting an 24/32 bit RGB raw image to uiimage.

I've tried the examples here from Paul Solt and others, but nothing work. Anybody could please show an example or tutorial?

The image data is hold in nsdata and i would like to have a jpg or png image.

Thx Thorsten

I'm using the code by Paul Solt, it does something, but the image looks like it have four times the image information in one image. i cant post an image here: EDIT: i added the lines at the beginning of the method between the comments, now it works :-)

+ (UIImage *) convertBitmapRGBA8ToUIImage:(unsigned char *) buffer
                                withWidth:(int) width
                               withHeight:(int) height {

    // added code
    char* rgba = (char*)malloc(width*height*4);
    for(int i=0; i < width*height; ++i) {
        rgba[4*i] = buffer[3*i];
        rgba[4*i+1] = buffer[3*i+1];
        rgba[4*i+2] = buffer[3*i+2];
        rgba[4*i+3] = 255;
    }
    // 


    size_t bufferLength = width * height * 4;
    CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, rgba, bufferLength, NULL);
    size_t bitsPerComponent = 8;
    size_t bitsPerPixel = 32;
    size_t bytesPerRow = 4 * width;

    CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
    if(colorSpaceRef == NULL) {
        NSLog(@"Error allocating color space");
        CGDataProviderRelease(provider);
        return nil;
    }

    CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast;
    CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;

    CGImageRef iref = CGImageCreate(width,
                                    height,
                                    bitsPerComponent,
                                    bitsPerPixel,
                                    bytesPerRow,
                                    colorSpaceRef,
                                    bitmapInfo,
                                    provider,   // data provider
                                    NULL,       // decode
                                    YES,            // should interpolate
                                    renderingIntent);

    uint32_t* pixels = (uint32_t*)malloc(bufferLength);

    if(pixels == NULL) {
        NSLog(@"Error: Memory not allocated for bitmap");
        CGDataProviderRelease(provider);
        CGColorSpaceRelease(colorSpaceRef);
        CGImageRelease(iref);
        return nil;
    }

    CGContextRef context = CGBitmapContextCreate(pixels,
                                                 width,
                                                 height,
                                                 bitsPerComponent,
                                                 bytesPerRow,
                                                 colorSpaceRef,
                                                 bitmapInfo);

    if(context == NULL) {
        NSLog(@"Error context not created");
        free(pixels);
    }

    UIImage *image = nil;
    if(context) {

        CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, width, height), iref);

        CGImageRef imageRef = CGBitmapContextCreateImage(context);

        // Support both iPad 3.2 and iPhone 4 Retina displays with the correct scale
        if([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)]) {
            float scale = [[UIScreen mainScreen] scale];
            image = [UIImage imageWithCGImage:imageRef scale:scale orientation:UIImageOrientationUp];
        } else {
            image = [UIImage imageWithCGImage:imageRef];
        }

        CGImageRelease(imageRef);   
        CGContextRelease(context);  
    }

    CGColorSpaceRelease(colorSpaceRef);
    CGImageRelease(iref);
    CGDataProviderRelease(provider);

    if(pixels) {
        free(pixels);
    }   
    return image;
}

回答1:


solution:

my bitmap image data has only 3 bytes, but ios wants 4 bytes, the fourth is for alpha. so inserting the following code which added a 4th byte fixed the problem.

char* rgba = (char*)malloc(width*height*4);
for(int i=0; i < width*height; ++i) {
    rgba[4*i] = buffer[3*i];
    rgba[4*i+1] = buffer[3*i+1];
    rgba[4*i+2] = buffer[3*i+2];
    rgba[4*i+3] = 255;
}



回答2:


Here is Conversion of NSData to UIImage :

NSData *imageData = UIImagePNGRepresentation(image);

UIImage *image=[UIImage imageWithData:data];

I have created PNG image using this code, hope it will works for you also.



来源:https://stackoverflow.com/questions/17674409/ios-objective-c-converting-rgb-data-to-uiimage

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!