I have an element that spins when you hover over it indefinitely. When you hover out, the animation stops. Simple:
@-webkit-keyframes rotate {
from {
-webkit-transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
}
}
.elem:hover {
-webkit-animation-name: rotate;
-webkit-animation-duration: 1.5s;
-webkit-animation-iteration-count: infinite;
-webkit-animation-timing-function: linear;
}
When you hover out, though, the animation abruptly ceases, reverting to 0 degrees. I'd like to animate back to that position, but I'm having some trouble working out the syntax.
Any input would be awesome!
The solution is to set the default value in your .elem. But this annimation work fine with -moz but not yet implement in -webkit
Look at the fiddle I updated from yours : http://jsfiddle.net/DoubleYo/4Vz63/1648/
It works fine with Firefox but not with Chrome
.elem{
position: absolute;
top: 40px;
left: 40px;
width: 0;
height: 0;
border-style: solid;
border-width: 75px;
border-color: red blue green orange;
transition-property: transform;
transition-duration: 1s;
}
.elem:hover {
animation-name: rotate;
animation-duration: 2s;
animation-iteration-count: infinite;
animation-timing-function: linear;
}
@keyframes rotate {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
<div class="elem"></div>
Here's a simple working solution:
@-moz-keyframes spin { 100% { -moz-transform: rotate(360deg); } }
@-webkit-keyframes spin { 100% { -webkit-transform: rotate(360deg); } }
@keyframes spin { 100% { -webkit-transform: rotate(360deg); transform:rotate(360deg); } }
.elem:hover {
-webkit-animation:spin 1.5s linear infinite;
-moz-animation:spin 1.5s linear infinite;
animation:spin 1.5s linear infinite;
}
It took a few tries, but I was able to get your jsFiddle to work (for Webkit only).
There's still an issue with the animation speed when the user re-enters the div.
Basically, just set the current rotation value to a variable, then do some calculations on that value (to convert to degrees), then set that value back to the element on mouse move and mouse enter.
Check out the jsFiddle: http://jsfiddle.net/4Vz63/46/
Check out this article for more information, including how to add cross-browser compatibility: http://css-tricks.com/get-value-of-css-rotation-through-javascript/
Cross browser compatible JS solution:
var e = document.getElementById('elem');
var spin = false;
var spinner = function(){
e.classList.toggle('running', spin);
if (spin) setTimeout(spinner, 2000);
}
e.onmouseover = function(){
spin = true;
spinner();
};
e.onmouseout = function(){
spin = false;
};
body {
height:300px;
}
#elem {
position:absolute;
top:20%;
left:20%;
width:0;
height:0;
border-style: solid;
border-width: 75px;
border-color: red blue green orange;
border-radius: 75px;
}
#elem.running {
animation: spin 2s linear 0s infinite;
}
@keyframes spin {
100% { transform: rotate(360deg); }
}
<div id="elem"></div>
Here's a javascript implementation that works with web-kit:
var isHovering = false;
var el = $(".elem").mouseover(function(){
isHovering = true;
spin();
}).mouseout(function(){
isHovering = false;
});
var spin = function(){
if(isHovering){
el.removeClass("spin");
setTimeout(function(){
el.addClass("spin");
setTimeout(spin, 1500);
}, 0);
}
};
spin();
JSFiddle: http://jsfiddle.net/4Vz63/161/
Barf.
<script>
var deg = 0
function rotate(id)
{
deg = deg+45;
var txt = 'rotate('+deg+'deg)';
$('#'+id).css('-webkit-transform',txt);
}
</script>
What I do is something very easy... declare a global variable at the start... and then increment the variable however much I like, and use .css of jquery to increment.
You should trigger the animation to revert once it's completed w/ javascript.
$(".item").live("animationend webkitAnimationEnd", function(){
$(this).removeClass('animate');
});
来源:https://stackoverflow.com/questions/7988962/continuous-css-rotation-animation-on-hover-animated-back-to-0deg-on-hover-out