How to calculate the size of a piece of text in Win2D

好久不见. 提交于 2020-01-01 08:59:08

问题


I am writing an application for Windows 10 using Win2D and I'm trying to draw a shape which scales dynamically to fit whatever text happens to be in it.

What I'd like to do is work out how big a particular string would be with a given CanvasTextFormat and then use that to set the size of the shape.

My problem is I can't seem to find a way of working out how big the string will be?


回答1:


See code below to calculate the required size (look for "theRectYouAreLookingFor")

private void CanvasControl_Draw(CanvasControl sender, CanvasDrawEventArgs args)
{
    CanvasDrawingSession drawingSession = args.DrawingSession;
    float xLoc = 100.0f;
    float yLoc = 100.0f;
    CanvasTextFormat format = new CanvasTextFormat {FontSize = 30.0f, WordWrapping = CanvasWordWrapping.NoWrap};        
    CanvasTextLayout textLayout = new CanvasTextLayout(drawingSession, "Hello World!", format, 0.0f, 0.0f);
    Rect theRectYouAreLookingFor = new Rect(xLoc + textLayout.DrawBounds.X, yLoc + textLayout.DrawBounds.Y, textLayout.DrawBounds.Width, textLayout.DrawBounds.Height);
    drawingSession.DrawRectangle(theRectYouAreLookingFor, Colors.Green, 1.0f);
    drawingSession.DrawTextLayout(textLayout, xLoc, yLoc, Colors.Yellow);
}



回答2:


If you create a CanvasTextLayout with a requestedWidth of 0, like in the example of Michael Vach, you may want to disable Word Wrap in Win2D 1.23. Like:

var textLayout = new CanvasTextLayout(drawingSession, "Hello World!", fontFormat, 0.0f, 0.0f) {
            WordWrapping = CanvasWordWrapping.NoWrap
};
var completeOuterSize = textLayout.LayoutBounds

(I'm not allowed to comment)



来源:https://stackoverflow.com/questions/30696838/how-to-calculate-the-size-of-a-piece-of-text-in-win2d

标签
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!