问题
I am trying to make a ball trail.
rBallPos
is correctly updating. Following code is not working creating a cylinder as ball's trail. How to solve it?
LPD3DXMESH /*ID3DXMesh*/ ppMeshCylinder = NULL;
hr = D3DXCreateCylinder(g_d3d_device,0.1f,0.1f,0.1f,1,1,&ppMeshCylinder,0);
hr is FAILED here also hr != D3D_OK
D3DXMATRIX cylinder, cylinder2, cylinderRotate, cylinderTrans;
D3DXMatrixRotationX(&cylinderRotate, 1.5f);
D3DXMatrixTranslation(&cylinderTrans, rBallPos.fX, rBallPos.fY, rBallPos.fZ);
D3DXMatrixMultiply(&cylinder, &cylinderRotate, &cylinderTrans);
g_d3d_device->SetTransform(D3DTS_WORLD, &cylinder);
ppMeshCylinder->DrawSubset(0);
Need help.
回答1:
You need to pass in a pointer to LPD3DXMESH
, so your mesh parameter should be &ppMeshCylinder
instead of ppMeshCylinder
. In fact, your compiler should have already warned you.
Update: Try passing in a larger value for Slices
and Stacks
, say 5 or 10. It's not possible to create a cylindrical mesh with just 1 polygon.
来源:https://stackoverflow.com/questions/5583646/why-d3dxcreatecylinder-is-not-creating-a-cylinder