setPolyToPoly not applied

北城以北 提交于 2019-12-30 10:51:35

问题


Can anyone help me with a graphics issue I am having. This code does not apply the setPolyToPoly at all.. it does the Camera rotation, but not the polyToPoly transformation .. I dont understand why..

final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();

camera.save();
camera.translate(x, y, z);
camera.getMatrix(matrix);
camera.restore();

matrix.setPolyToPoly(sourceArr, 0, destArr, 0, sourceArr.length >> 1);
matrix.preTranslate(-0, -height);
matrix.postTranslate(0, height);

回答1:


This sample does not fit your question entirely but might put you in the right direction. In this sample a matrix is applied to a bitmap that puts in a perspective. If I compare to your snippet, you do set the polytopoly but it is not applied to the camera.

    Bitmap  bitmap2 = Bitmap.createBitmap(200, 200, Bitmap.Config.ARGB_8888);
    Canvas canvas2 = new Canvas(bitmap2);       
    canvas2.drawColor(Color.WHITE);
    Paint rectPaint2 = new Paint();
    rectPaint2.setColor(Color.GREEN);
    canvas2.drawRect(20, 20, 180, 180, rectPaint2);
    Matrix matrix2 = new Matrix();
    float deform2 = 20f;
    float[] src2 = new float[] { 0, 0, bitmap2.getWidth(), 0, bitmap2.getWidth(), bitmap2.getHeight(), 0, bitmap2.getHeight() };
    float[] dst2 = new float[] { 0, 0, bitmap2.getWidth() - deform2, deform2, bitmap2.getWidth() - deform2, bitmap2.getHeight() - deform2, 0, bitmap2.getHeight() };
    matrix2.setPolyToPoly(src2, 0, dst2, 0, src2.length >> 1);
    Bitmap bMatrix2= Bitmap.createBitmap(bitmap2, 0, 0, bitmap2.getWidth(), bitmap2.getHeight(), matrix2, true);

    ImageView ivSecond = (ImageView) findViewById(R.id.ivSecond);
    ivSecond.setImageBitmap(bMatrix2);


来源:https://stackoverflow.com/questions/5650809/setpolytopoly-not-applied

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